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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package explicit;
import java.util.BitSet;
import java.util.Iterator;
import prism.PrismLog;
import strat.MDStrategy;
/**
* Interface for (abstract) classes that provide (read-only) access to an explicit-state model with nondeterminism.
*/
public interface NondetModel extends Model
{
// Accessors
/**
* Get the number of nondeterministic choices in state s.
*/
public int getNumChoices(int s);
/**
* Get the maximum number of nondeterministic choices in any state.
*/
public int getMaxNumChoices();
/**
* Get the total number of nondeterministic choices over all states.
*/
public int getNumChoices();
/**
* Get the action label (if any) for choice {@code i} of state {@code s}.
*/
public Object getAction(int s, int i);
/**
* Do all choices in in each state have a unique action label?
*/
public boolean areAllChoiceActionsUnique();
/**
* Get the number of transitions from choice {@code i} of state {@code s}.
*/
public int getNumTransitions(int s, int i);
/**
* Check if all the successor states from choice {@code i} of state {@code s} are in the set {@code set}.
* @param s The state to check
* @param i Choice index
* @param set The set to test for inclusion
*/
public boolean allSuccessorsInSet(int s, int i, BitSet set);
/**
* Check if some successor state from choice {@code i} of state {@code s} is in the set {@code set}.
* @param s The state to check
* @param i Choice index
* @param set The set to test for inclusion
*/
public boolean someSuccessorsInSet(int s, int i, BitSet set);
/**
* Get an iterator over the successor states from choice {@code i} of state {@code s}.
* @param s The state
* @param i Choice index
*/
public Iterator<Integer> getSuccessorsIterator(int s, int i);
/**
* Construct a model that is induced by applying strategy {@code strat} to this model.
* Note that the "new" model may be just an implicit (read-only) representation.
* @param strat (Memoryless) strategy to use
*/
public Model constructInducedModel(MDStrategy strat);
/**
* Export to a dot file, highlighting states in 'mark' and choices for a (memoryless) strategy.
*/
public void exportToDotFileWithStrat(PrismLog out, BitSet mark, int strat[]);
}