//============================================================================== // // Copyright (c) 2002- // Authors: // * Dave Parker (University of Birmingham/Oxford) // //------------------------------------------------------------------------------ // // This file is part of PRISM. // // PRISM is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // PRISM is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with PRISM; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //============================================================================== package explicit; import java.util.BitSet; import java.util.Iterator; import prism.PrismLog; import strat.MDStrategy; /** * Interface for (abstract) classes that provide (read-only) access to an explicit-state model with nondeterminism. */ public interface NondetModel extends Model { // Accessors /** * Get the number of nondeterministic choices in state s. */ public int getNumChoices(int s); /** * Get the maximum number of nondeterministic choices in any state. */ public int getMaxNumChoices(); /** * Get the total number of nondeterministic choices over all states. */ public int getNumChoices(); /** * Get the action label (if any) for choice {@code i} of state {@code s}. */ public Object getAction(int s, int i); /** * Do all choices in in each state have a unique action label? */ public boolean areAllChoiceActionsUnique(); /** * Get the number of transitions from choice {@code i} of state {@code s}. */ public int getNumTransitions(int s, int i); /** * Check if all the successor states from choice {@code i} of state {@code s} are in the set {@code set}. * @param s The state to check * @param i Choice index * @param set The set to test for inclusion */ public boolean allSuccessorsInSet(int s, int i, BitSet set); /** * Check if some successor state from choice {@code i} of state {@code s} is in the set {@code set}. * @param s The state to check * @param i Choice index * @param set The set to test for inclusion */ public boolean someSuccessorsInSet(int s, int i, BitSet set); /** * Get an iterator over the successor states from choice {@code i} of state {@code s}. * @param s The state * @param i Choice index */ public Iterator getSuccessorsIterator(int s, int i); /** * Construct a model that is induced by applying strategy {@code strat} to this model. * Note that the "new" model may be just an implicit (read-only) representation. * @param strat (Memoryless) strategy to use */ public Model constructInducedModel(MDStrategy strat); /** * Export to a dot file, highlighting states in 'mark' and choices for a (memoryless) strategy. */ public void exportToDotFileWithStrat(PrismLog out, BitSet mark, int strat[]); }