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@ -38,6 +38,7 @@ import explicit.MDP; |
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import explicit.Model; |
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import explicit.Model; |
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import parser.State; |
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import parser.State; |
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import parser.Values; |
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import parser.Values; |
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import parser.ast.ASTElement; |
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import parser.ast.Expression; |
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import parser.ast.Expression; |
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import parser.ast.RewardStruct; |
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import parser.ast.RewardStruct; |
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import prism.PrismComponent; |
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import prism.PrismComponent; |
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@ -90,37 +91,15 @@ public class ConstructRewards extends PrismComponent |
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*/ |
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*/ |
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public MCRewards buildMCRewardStructure(DTMC mc, RewardGenerator rewardGen, int r) throws PrismException |
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public MCRewards buildMCRewardStructure(DTMC mc, RewardGenerator rewardGen, int r) throws PrismException |
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{ |
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{ |
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if (rewardGen == null) { |
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throw new PrismException("No reward generator to build reward structure"); |
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} |
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// TODO: Transition rewards for Markov chains not supported yet |
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if (rewardGen.rewardStructHasTransitionRewards(r)) { |
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if (rewardGen.rewardStructHasTransitionRewards(r)) { |
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throw new PrismNotSupportedException("Explicit engine does not yet handle transition rewards for D/CTMCs"); |
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throw new PrismNotSupportedException("Explicit engine does not yet handle transition rewards for D/CTMCs"); |
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} |
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} |
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int numStates = mc.getNumStates(); |
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int numStates = mc.getNumStates(); |
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List<State> statesList = mc.getStatesList(); |
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List<State> statesList = mc.getStatesList(); |
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StateRewardsArray rewSA = new StateRewardsArray(numStates); |
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StateRewardsArray rewSA = new StateRewardsArray(numStates); |
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for (int s = 0; s < numStates; s++) { |
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for (int s = 0; s < numStates; s++) { |
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// State rewards |
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double rew = 0; |
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Object stateIndex = null; |
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if (rewardGen.rewardStructHasStateRewards(r)) { |
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if (rewardGen.rewardStructHasStateRewards(r)) { |
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if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE)) { |
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State state = statesList.get(s); |
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stateIndex = state; |
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rew = rewardGen.getStateReward(r, state); |
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} else if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE_INDEX)) { |
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stateIndex = s; |
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rew = rewardGen.getStateReward(r, s); |
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} else { |
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throw new PrismException("Unknown state lookup mechanism for reward generator"); |
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} |
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if (Double.isNaN(rew)) |
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throw new PrismException("State reward evaluates to NaN at state " + stateIndex); |
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if (!allowNegative && rew < 0) |
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throw new PrismException("State reward is negative (" + rew + ") at state " + stateIndex + ""); |
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double rew = getAndCheckStateReward(s, rewardGen, r, statesList); |
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rewSA.addToStateReward(s, rew); |
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rewSA.addToStateReward(s, rew); |
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} |
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} |
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} |
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} |
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@ -139,10 +118,37 @@ public class ConstructRewards extends PrismComponent |
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List<State> statesList = mdp.getStatesList(); |
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List<State> statesList = mdp.getStatesList(); |
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MDPRewardsSimple rewSimple = new MDPRewardsSimple(numStates); |
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MDPRewardsSimple rewSimple = new MDPRewardsSimple(numStates); |
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for (int s = 0; s < numStates; s++) { |
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for (int s = 0; s < numStates; s++) { |
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// State rewards |
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if (rewardGen.rewardStructHasStateRewards(r)) { |
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double rew = getAndCheckStateReward(s, rewardGen, r, statesList); |
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rewSimple.addToStateReward(s, rew); |
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} |
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if (rewardGen.rewardStructHasTransitionRewards(r)) { |
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// Don't add rewards to transitions added to "fix" deadlock states |
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if (mdp.isDeadlockState(s)) { |
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continue; |
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} |
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int numChoices = mdp.getNumChoices(s); |
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for (int k = 0; k < numChoices; k++) { |
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double rew = getAndCheckStateActionReward(s, mdp.getAction(s, k), rewardGen, r, statesList); |
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rewSimple.addToTransitionReward(s, k, rew); |
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} |
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} |
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} |
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return rewSimple; |
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} |
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/** |
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* Get a state reward for a specific state and reward structure from a RewardGenerator. |
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* Also check that the state reward is legal. Throw an exception if not. |
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* @param s The index of the state |
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* @param rewardGen The RewardGenerator defining the rewards |
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* @param r The index of the reward structure to build |
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* @param statesLists List of states (maybe needed for state look up) |
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*/ |
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private double getAndCheckStateReward(int s, RewardGenerator rewardGen, int r, List<State> statesList) throws PrismException |
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{ |
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double rew = 0; |
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double rew = 0; |
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Object stateIndex = null; |
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Object stateIndex = null; |
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if (rewardGen.rewardStructHasStateRewards(r)) { |
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if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE)) { |
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if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE)) { |
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State state = statesList.get(s); |
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State state = statesList.get(s); |
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stateIndex = state; |
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stateIndex = state; |
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@ -151,43 +157,36 @@ public class ConstructRewards extends PrismComponent |
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stateIndex = s; |
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stateIndex = s; |
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rew = rewardGen.getStateReward(r, s); |
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rew = rewardGen.getStateReward(r, s); |
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} else { |
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} else { |
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throw new PrismException("Unknown state lookup mechanism for reward generator"); |
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} |
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if (Double.isNaN(rew)) |
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throw new PrismException("State reward evaluates to NaN at state " + stateIndex); |
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if (!allowNegative && rew < 0) |
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throw new PrismException("State reward is negative (" + rew + ") at state " + stateIndex + ""); |
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rewSimple.addToStateReward(s, rew); |
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throw new PrismException("Unknown reward lookup mechanism for reward generator"); |
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} |
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} |
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// State-action rewards |
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if (rewardGen.rewardStructHasTransitionRewards(r)) { |
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if (mdp.isDeadlockState(s)) { |
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// As state s is a deadlock state, any outgoing transition |
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// was added to "fix" the deadlock and thus does not get a reward. |
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// Skip to next state |
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continue; |
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checkStateReward(rew, stateIndex, null); |
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return rew; |
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} |
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} |
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int numChoices = mdp.getNumChoices(s); |
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for (int k = 0; k < numChoices; k++) { |
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/** |
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* Get a state reward for a specific state and reward structure from a RewardGenerator. |
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* Also check that the state reward is legal. Throw an exception if not. |
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* @param s The index of the state |
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* @param rewardGen The RewardGenerator defining the rewards |
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* @param r The index of the reward structure to build |
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* @param statesLists List of states (maybe needed for state look up) |
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*/ |
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private double getAndCheckStateActionReward(int s, Object action, RewardGenerator rewardGen, int r, List<State> statesList) throws PrismException |
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{ |
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double rew = 0; |
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Object stateIndex = null; |
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if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE)) { |
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if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE)) { |
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State state = statesList.get(s); |
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State state = statesList.get(s); |
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stateIndex = state; |
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stateIndex = state; |
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rew = rewardGen.getStateActionReward(r, state, mdp.getAction(s, k)); |
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rew = rewardGen.getStateActionReward(r, state, action); |
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} else if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE_INDEX)) { |
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} else if (rewardGen.isRewardLookupSupported(RewardLookup.BY_STATE_INDEX)) { |
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stateIndex = s; |
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stateIndex = s; |
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rew = rewardGen.getStateActionReward(r, s, mdp.getAction(s, k)); |
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rew = rewardGen.getStateActionReward(r, s, action); |
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} else { |
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} else { |
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throw new PrismException("Unknown state lookup mechanism for reward generator"); |
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throw new PrismException("Unknown reward lookup mechanism for reward generator"); |
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} |
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} |
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if (Double.isNaN(rew)) |
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throw new PrismException("Transition reward evaluates to NaN at state " + stateIndex); |
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if (!allowNegative && rew < 0) |
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throw new PrismException("Transition reward is negative (" + rew + ") at state " + stateIndex + ""); |
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rewSimple.addToTransitionReward(s, k, rew); |
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} |
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} |
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} |
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return rewSimple; |
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checkTransitionReward(rew, stateIndex, null); |
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return rew; |
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} |
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} |
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/** |
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/** |
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@ -222,16 +221,12 @@ public class ConstructRewards extends PrismComponent |
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int i, j, n, numStates; |
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int i, j, n, numStates; |
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if (rewStr.getNumTransItems() > 0) { |
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if (rewStr.getNumTransItems() > 0) { |
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// TODO |
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throw new PrismNotSupportedException("Explicit engine does not yet handle transition rewards for D/CTMCs"); |
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throw new PrismNotSupportedException("Explicit engine does not yet handle transition rewards for D/CTMCs"); |
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} |
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} |
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// Special case: constant rewards |
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// Special case: constant rewards |
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if (rewStr.getNumStateItems() == 1 && Expression.isTrue(rewStr.getStates(0)) && rewStr.getReward(0).isConstant()) { |
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if (rewStr.getNumStateItems() == 1 && Expression.isTrue(rewStr.getStates(0)) && rewStr.getReward(0).isConstant()) { |
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double rew = rewStr.getReward(0).evaluateDouble(constantValues); |
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double rew = rewStr.getReward(0).evaluateDouble(constantValues); |
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if (Double.isNaN(rew)) |
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throw new PrismLangException("Reward structure evaluates to NaN (at any state)", rewStr.getReward(0)); |
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if (!allowNegative && rew < 0) |
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throw new PrismLangException("Reward structure evaluates to " + rew + " (at any state), negative rewards not allowed", rewStr.getReward(0)); |
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checkStateReward(rew, null, rewStr.getReward(0)); |
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return new StateRewardsConstant(rew); |
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return new StateRewardsConstant(rew); |
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} |
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} |
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// Normal: state rewards |
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// Normal: state rewards |
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@ -245,10 +240,7 @@ public class ConstructRewards extends PrismComponent |
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for (j = 0; j < numStates; j++) { |
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for (j = 0; j < numStates; j++) { |
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if (guard.evaluateBoolean(constantValues, statesList.get(j))) { |
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if (guard.evaluateBoolean(constantValues, statesList.get(j))) { |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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if (Double.isNaN(rew)) |
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throw new PrismLangException("Reward structure evaluates to NaN at state " + statesList.get(j), rewStr.getReward(i)); |
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if (!allowNegative && rew < 0) |
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throw new PrismLangException("Reward structure evaluates to " + rew + " at state " + statesList.get(j) +", negative rewards not allowed", rewStr.getReward(i)); |
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checkStateReward(rew, statesList.get(j), rewStr.getReward(i)); |
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rewSA.addToStateReward(j, rew); |
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rewSA.addToStateReward(j, rew); |
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} |
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} |
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} |
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} |
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@ -274,10 +266,7 @@ public class ConstructRewards extends PrismComponent |
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// Special case: constant state rewards |
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// Special case: constant state rewards |
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if (rewStr.getNumStateItems() == 1 && Expression.isTrue(rewStr.getStates(0)) && rewStr.getReward(0).isConstant()) { |
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if (rewStr.getNumStateItems() == 1 && Expression.isTrue(rewStr.getStates(0)) && rewStr.getReward(0).isConstant()) { |
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double rew = rewStr.getReward(0).evaluateDouble(constantValues); |
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double rew = rewStr.getReward(0).evaluateDouble(constantValues); |
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if (Double.isNaN(rew)) |
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throw new PrismLangException("Reward structure evaluates to NaN (at any state)", rewStr.getReward(0)); |
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if (!allowNegative && rew < 0) |
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throw new PrismLangException("Reward structure evaluates to " + rew + " (at any state), negative rewards not allowed", rewStr.getReward(0)); |
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checkStateReward(rew, null, rewStr.getReward(0)); |
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return new StateRewardsConstant(rew); |
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return new StateRewardsConstant(rew); |
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} |
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} |
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// Normal: state and transition rewards |
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// Normal: state and transition rewards |
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@ -305,10 +294,7 @@ public class ConstructRewards extends PrismComponent |
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mdpAction = mdp.getAction(j, k); |
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mdpAction = mdp.getAction(j, k); |
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if (mdpAction == null ? (action.isEmpty()) : mdpAction.equals(action)) { |
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if (mdpAction == null ? (action.isEmpty()) : mdpAction.equals(action)) { |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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if (Double.isNaN(rew)) |
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throw new PrismLangException("Reward structure evaluates to NaN at state " + statesList.get(j), rewStr.getReward(i)); |
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if (!allowNegative && rew < 0) |
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throw new PrismLangException("Reward structure evaluates to " + rew + " at state " + statesList.get(j) +", negative rewards not allowed", rewStr.getReward(i)); |
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checkTransitionReward(rew, statesList.get(j), rewStr.getReward(i)); |
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rewSimple.addToTransitionReward(j, k, rew); |
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rewSimple.addToTransitionReward(j, k, rew); |
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} |
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} |
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} |
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} |
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@ -316,10 +302,7 @@ public class ConstructRewards extends PrismComponent |
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// State reward |
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// State reward |
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else { |
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else { |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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double rew = rewStr.getReward(i).evaluateDouble(constantValues, statesList.get(j)); |
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if (Double.isNaN(rew)) |
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throw new PrismLangException("Reward structure evaluates to NaN at state " + statesList.get(j), rewStr.getReward(i)); |
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if (!allowNegative && rew < 0) |
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throw new PrismLangException("Reward structure evaluates to " + rew + " at state " + statesList.get(j) +", negative rewards not allowed", rewStr.getReward(i)); |
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checkStateReward(rew, statesList.get(j), rewStr.getReward(i)); |
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rewSimple.addToStateReward(j, rew); |
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rewSimple.addToStateReward(j, rew); |
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} |
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} |
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} |
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} |
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@ -360,9 +343,7 @@ public class ConstructRewards extends PrismComponent |
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ss = s.split(" "); |
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ss = s.split(" "); |
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i = Integer.parseInt(ss[0]); |
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i = Integer.parseInt(ss[0]); |
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reward = Double.parseDouble(ss[1]); |
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reward = Double.parseDouble(ss[1]); |
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if (!allowNegative && reward < 0) { |
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throw new PrismLangException("Found state reward " + reward + " at state " + i +", negative rewards not allowed"); |
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} |
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checkStateReward(reward, i, null); |
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rewSA.setStateReward(i, reward); |
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rewSA.setStateReward(i, reward); |
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} |
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} |
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s = in.readLine(); |
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s = in.readLine(); |
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@ -413,9 +394,7 @@ public class ConstructRewards extends PrismComponent |
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ss = s.split(" "); |
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ss = s.split(" "); |
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i = Integer.parseInt(ss[0]); |
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i = Integer.parseInt(ss[0]); |
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reward = Double.parseDouble(ss[1]); |
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reward = Double.parseDouble(ss[1]); |
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if (!allowNegative && reward < 0) { |
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throw new PrismLangException("Found state reward " + reward + " at state " + i +", negative rewards not allowed"); |
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} |
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checkStateReward(reward, i, null); |
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rs.setStateReward(i, reward); |
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rs.setStateReward(i, reward); |
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} |
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} |
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s = in.readLine(); |
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s = in.readLine(); |
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@ -447,9 +426,7 @@ public class ConstructRewards extends PrismComponent |
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i = Integer.parseInt(ss[0]); |
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i = Integer.parseInt(ss[0]); |
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j = Integer.parseInt(ss[1]); |
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j = Integer.parseInt(ss[1]); |
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reward = Double.parseDouble(ss[3]); |
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reward = Double.parseDouble(ss[3]); |
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if (!allowNegative && reward < 0) { |
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throw new PrismLangException("Found transition reward " + reward + " at state " + i +", action " + j +", negative rewards not allowed"); |
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} |
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checkTransitionReward(reward, i, null); |
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rs.setTransitionReward(i, j, reward); |
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rs.setTransitionReward(i, j, reward); |
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} |
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} |
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s = in.readLine(); |
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s = in.readLine(); |
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@ -465,4 +442,61 @@ public class ConstructRewards extends PrismComponent |
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return rs; |
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return rs; |
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} |
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} |
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/** |
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* Check that a state reward is legal. Throw an exception if not. |
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* Optionally, provide a state where the error occurs (as an Object), |
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* and/or a pointer to where the error occurs syntactically (as an ASTElement) |
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* @param rew The reward value |
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* @param stateIndex The index of the state, for error reporting (optional) |
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* @param ast Where the error occurred, for error reporting (optional) |
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*/ |
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private void checkStateReward(double rew, Object stateIndex, ASTElement ast) throws PrismException |
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{ |
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String error = null; |
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if (Double.isNaN(rew)) { |
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error = "State reward evaluates to NaN"; |
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} else if (!allowNegative && rew < 0) { |
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error = "State reward is negative (" + rew + ")"; |
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} |
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if (error != null) { |
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if (stateIndex != null) { |
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error += " at state " + stateIndex; |
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} |
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if (ast != null) { |
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throw new PrismLangException(error, ast); |
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} else { |
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throw new PrismException(error); |
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} |
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} |
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} |
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/** |
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* Check that a state reward is legal. Throw an exception if not. |
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|
* @param rew The reward value |
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|
* Optionally, provide a state where the error occurs (as an Object), |
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* and/or a pointer to where the error occurs syntactically (as an ASTElement) |
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|
* @param rew The reward value |
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* @param stateIndex The index of the state, for error reporting (optional) |
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* @param ast Where the error occurred, for error reporting (optional) |
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*/ |
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private void checkTransitionReward(double rew, Object stateIndex, ASTElement ast) throws PrismException |
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|
{ |
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|
String error = null; |
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|
|
if (Double.isNaN(rew)) { |
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|
error = "Transition reward evaluates to NaN"; |
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|
} else if (!allowNegative && rew < 0) { |
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|
error = "Transition reward is negative (" + rew + ")"; |
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} |
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|
if (error != null) { |
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|
if (stateIndex != null) { |
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|
error += " at state " + stateIndex; |
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|
} |
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|
if (ast != null) { |
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|
throw new PrismLangException(error, ast); |
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|
} else { |
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|
throw new PrismException(error); |
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} |
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} |
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} |
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|
} |
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|
} |