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// POPTA model of NRL pump
// dxp/gxn 28/08/14
// high is trying to send either 0 or 1 to low through a number of messages
// we assume high uses delays h0 and h1 to transmit either 0 or 1
// also assume high always sends with this delay
// so this is the average recorded by the pump
// low sends repeated messages to try and figure out what high is transmitting
// based on the time until it receives acks for the messages from the pump
// model is a POPTA
popta
// can see the state of the pump and its local variables and all clocks
observables
h, p, l, m, guess, correct, x, y
endobservables
// delays for high sending 0 and 1 (both need to be >1)
const int h0;
const int h1;
// number of messages low can send before guessing
const int N;
// timeout for low (means a nack and low resends message)
const int Tout = 10;
// we do not need to model high getting messages and sending acks
// as we assume the delay is fixed (depending on what it is trying to send to low)
// and only the average time for high to respond influence the time the pump
// delays before sending acks to low
module high
h : [0..1] init 0; // local state
// 0 choose bit
// 1 done
bit : [-1..1] init -1; // bit high is trying transmit
// randomly choose bit it is trying to send to low
[] h=0 -> 1/2 : (h'=1)&(bit'=0) + 1/2 : (h'=1)&(bit'=1);
endmodule
module pump
p : [0..2] init 0; // local state
// 0 get message from low
// 1 delaying before ack
// 2 sending ack
y : clock; // the pump's clock
invariant
(p=0 => true) &
(p=1 => y<=1) &
(p=2 => y<=0)
endinvariant
// get message from low (need high to choose first)
[mess_l] p=0 & bit>=0 -> (p'=1) & (y'=0);
// random delay before ack based on average from high
// this would be letting time pass PTA model
[] p=1 & bit=0 & y=1 -> 1/h0 : (p'=2) & (y'=0) + (1 - 1/h0) : (p'=1) & (y'=0); // av. response high equals h0
[] p=1 & bit=1 & y=1 -> 1/h1 : (p'=2) & (y'=0) + (1 - 1/h1) : (p'=1) & (y'=0); // av. response high equals h1
// receives a new message from low
// this means low timed out (nack)
// so delete old message and start sending an ack for the new message
[mess_l] p>0 -> (p'=0) & (y'=0);
// send ack (immediately)
[ack_l] p=2 -> (p'=0);
endmodule
module low
l : [0..3] init 0; // local state of low
// 0 send message
// 1 waiting for ack
// 2 guess/check value
// 3 done
m : [0..N] init 1; // messages low can send before guessing
guess : [-1..1] init -1; // guess low makes
correct : [0..1] init 0; // is it correct or not
x : clock; // low's clock
invariant
(l=0 => x<=0) &
(l=1 => x<=Tout) &
(l=2 => x<=0) &
(l=3 => true)
endinvariant
[mess_l] l=0 -> (l'=1) & (x'=0); // low immediately sends message and waits for an ack
[ack_l] l=1 & m<N & x<=Tout -> (l'=0) & (m'=m+1) & (x'=0); // ack (more to send)
[ack_l] l=1 & m=N & x<=Tout -> (l'=2) & (x'=0); // ack (time to guess)
[nack_l] l=1 & x=Tout -> (l'=0) & (x'=0); // timeout (nack)
// when finished sending immediately guess value high was trying to send
[guess0] l=2 & guess=-1 & x=0 -> (guess'=0);
[guess1] l=2 & guess=-1 & x=0 -> (guess'=1);
// and then immediately check if it is correct
[] l=2 & guess>=0 & guess=bit & x=0 -> (l'=3) & (correct'=1);
[] l=2 & guess>=0 & guess!=bit & x=0 -> (l'=3);
endmodule
// reward structures
// time
rewards "time"
true : 1;
endrewards