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278 lines
7.6 KiB
278 lines
7.6 KiB
/*
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* This file is part of a Java port of the program ltl2dstar
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* (http://www.ltl2dstar.de/) for PRISM (http://www.prismmodelchecker.org/)
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* Copyright (C) 2005-2007 Joachim Klein <j.klein@ltl2dstar.de>
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* Copyright (c) 2007 Carlos Bederian
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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package jltl2dstar;
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/** @file
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* Provides class NBAAnalysis for performing analysis on non-deterministic B�chi automata.
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*/
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import java.util.*;
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import jltl2ba.APElementIterator;
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import jltl2ba.MyBitSet;
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public class NBAAnalysis {
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/**
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* Perform (and cache) analysis for a given NBA.
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*/
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private NBA _nba;
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/** Information about the SCCs of the NBA (cached) */
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private SCCs _sccs;
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/** Information about the states where all the successor states are accepting (cached) */
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private MyBitSet _allSuccAccepting;
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/** Information about the states that have an accepting true self-loop (cached) */
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private MyBitSet _accepting_true_loops;
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/** Information about the reachability of states (cached) */
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private Vector<MyBitSet> _reachability;
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/** Constructor.
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* @param nba the NBA to be analyzed
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*/
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public NBAAnalysis(NBA nba) {
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_sccs = null;
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_allSuccAccepting = null;
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_accepting_true_loops = null;
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_nba = nba;
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}
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/** Get the SCCs for the NBA
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* @return the SCCs
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*/
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public SCCs getSCCs() {
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if (_sccs == null) {
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_sccs = new SCCs();
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GraphAlgorithms.calculateSCCs(_nba, _sccs, true);
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}
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return _sccs;
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}
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/** Get the states for which all successor states are accepting.
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* @return BitSet with the information
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*/
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public MyBitSet getStatesWithAllSuccAccepting() {
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if (_allSuccAccepting == null) {
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calculateStatesWithAllSuccAccepting();
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}
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return _allSuccAccepting;
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}
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/** Get the states with accepting true self loops
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* @return BitSet with the information
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*/
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public MyBitSet getStatesWithAcceptingTrueLoops() {
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if (_accepting_true_loops == null) {
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calculateAcceptingTrueLoops();
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}
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return _accepting_true_loops;
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}
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/** Checks to see if NBA has only accepting (final) states.
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* @return true iff all states are accepting
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*/
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public boolean areAllStatesFinal() {
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for (NBA_State state : _nba) {
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if (!state.isFinal()) {
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return false;
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}
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}
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return true;
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}
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/** Get the accepting states from the NBA
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* @return BitSet with the information
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*/
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public MyBitSet getFinalStates() {
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return _nba.getFinalStates();
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}
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/**
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* Returns true if the NBA is disjoint, i.e., there are states
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* that are not reachable from the initial state
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*/
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public boolean isNBADisjoint() {
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return getSCCs().getGraphIsDisjoint();
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}
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/** Get the reachability analysis for the NBA
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* @return vector of BitSets representing the set of state which are reachable from a given state.
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*/
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public Vector<MyBitSet> getReachability() {
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if (_reachability == null) {
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_reachability = getSCCs().getReachabilityForAllStates();
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}
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return _reachability;
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}
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/** Check if the NBA is empty.
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* @return true iff the NBA has no accepting run.
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*/
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public boolean emptinessCheck() {
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SCCs sccs = getSCCs();
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for (int scc = 0; scc < sccs.countSCCs(); ++scc) {
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MyBitSet states_in_scc = sccs.get(scc);
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// check to see if there is an accepting state in this SCC
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for (int state = states_in_scc.nextSetBit(0); state >= 0; state = states_in_scc.nextSetBit(state+1)) {
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if (_nba.get(state).isFinal()) {
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// check to see if this SCC is a trivial SCC (can't reach itself)
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if (states_in_scc.cardinality() == 1) {
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// there is only one state in this scc ...
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if (sccs.stateIsReachable(state,state) == false) {
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// ... and it doesn't loop to itself
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// -> can not guarantee accepting run
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continue;
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}
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}
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// if we are here, the SCC has more than 1 state or
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// exactly one self-looping state
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// -> accepting run
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// check that SCC can be reached from initial state
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assert(_nba.getStartState() != null);
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if (sccs.stateIsReachable(_nba.getStartState().getName(), state)) {
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return false;
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}
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continue;
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}
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}
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}
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return true;
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}
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/**
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* Calculates BitSet which specifies which states in the NBA
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* only have accepting successors.
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*/
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private void calculateStatesWithAllSuccAccepting() {
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_allSuccAccepting = new MyBitSet();
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MyBitSet result = _allSuccAccepting;
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SCCs sccs = getSCCs();
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MyBitSet scc_all_final = new MyBitSet(sccs.countSCCs());
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for (int sccIndex = sccs.countSCCs(); sccIndex > 0; --sccIndex) {
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// go backward in topological order...
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int scc = sccs.topologicalOrder().get(sccIndex-1);
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MyBitSet states_in_scc = sccs.get(scc);
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// check to see if all states in this SCC are final
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scc_all_final.set(scc);
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for (int it = states_in_scc.nextSetBit(0); it >= 0; it = states_in_scc.nextSetBit(it+1)) {
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if (!_nba.get(it).isFinal()) {
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scc_all_final.clear(scc);
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break;
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}
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}
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boolean might_be_final = false;
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if (!scc_all_final.get(scc)) {
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if (states_in_scc.cardinality() == 1) {
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// there is only one state in this scc ...
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int state = states_in_scc.nextSetBit(0);
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if (!sccs.stateIsReachable(state,state)) {
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// ... and it doesn't loop to itself
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might_be_final = true;
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}
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}
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}
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if (scc_all_final.get(scc) || might_be_final) {
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// Check to see if all successors are final...
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boolean all_successors_are_final = true;
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MyBitSet scc_succ = sccs.successors(scc);
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for (int it = scc_succ.nextSetBit(0); it >= 0; it = scc_succ.nextSetBit(it+1)) {
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if (!scc_all_final.get(it)) {
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all_successors_are_final = false;
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break;
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}
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}
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if (all_successors_are_final) {
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// Add all states in this SCC to the result-set
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result.or(states_in_scc);
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if (might_be_final) {
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scc_all_final.set(scc);
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}
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}
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}
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}
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}
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/**
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* Calculate the set of states that are accepting and have a true self loop.
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*/
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private void calculateAcceptingTrueLoops() {
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_accepting_true_loops = new MyBitSet();
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SCCs sccs = getSCCs();
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for (int scc = 0; scc < sccs.countSCCs(); ++scc) {
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if (sccs.get(scc).cardinality() == 1) {
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int state_id = sccs.get(scc).nextSetBit(0);
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NBA_State state = _nba.get(state_id);
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if (!state.isFinal()) {
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// not final, consider next
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continue;
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}
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if (!sccs.successors(scc).isEmpty()) {
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// there are edges leaving this state, consider next
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continue;
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}
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boolean no_empty_to = true;
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if (sccs.stateIsReachable(state_id, state_id)) {
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// state has at least one self-loop
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// we have to check that there is no edge with empty To
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for (APElementIterator it = new APElementIterator(_nba.getAPSize()); it.hasNext(); ) {
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// FIXME: this fills the state with null edges because of getEdge() sideeffects
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if (state.getEdge(it.next()).isEmpty()) {
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// not all edges lead back to the state...
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no_empty_to = false;
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break;
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}
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}
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if (no_empty_to) {
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// When we are here the state is a final true loop
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_accepting_true_loops.set(state_id);
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// std::cerr << "True Loop: " << state_id << std::endl;
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}
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}
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}
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}
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}
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}
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