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176 lines
4.4 KiB
176 lines
4.4 KiB
//==============================================================================
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//
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// Copyright (c) 2002-
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// Authors:
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// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
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//
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//------------------------------------------------------------------------------
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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package parser.ast;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import prism.PrismUtils;
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/**
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* Class to represent coalition info, e.g., in an ExpressionStrategy object.
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* Stored as a list of strings which are either player names (e.g. "controller")
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* or player indices (e.g. "2"). Alternatively, "*" denotes all players.
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*/
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public class Coalition
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{
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/** Is coalition all players? (denoted by *) */
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protected boolean allPlayers;
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/** Coalition: list of player names/indices */
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protected List<String> players;
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// Constructors
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/**
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* Default constructor: empty player list
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*/
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public Coalition()
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{
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// Empty list of players
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allPlayers = false;
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players = new ArrayList<String>();
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}
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/**
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* Copy constructor
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*/
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public Coalition(Coalition c)
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{
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// Copy all info (though, strictly speaking, "players" is irrelevant if allPlayers==true
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// (note that we access c.players directly since getPlayers() can return null)
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allPlayers = c.isAllPlayers();
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players = new ArrayList<String>(c.players);
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}
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// Set methods
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/**
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* Make this coalition comprise all players (denoted "*")
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*/
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public void setAllPlayers()
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{
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allPlayers = true;
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players.clear();;
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}
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/**
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* Make this coalition comprise these players
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* (each string can be a player name or an integer player index)
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*/
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public void setPlayers(List<String> players)
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{
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allPlayers = false;
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this.players.clear();
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this.players.addAll(players);
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}
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// Get methods
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/**
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* Does this coalition comprise all players? (denoted "*")
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*/
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public boolean isAllPlayers()
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{
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return allPlayers;
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}
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/**
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* Is this coalition empty?
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*/
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public boolean isEmpty()
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{
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return !allPlayers && players.isEmpty();
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}
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/**
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* Get a list of strings describing the coalition
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* (each string can be a player name or an integer player index).
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* This will be null is the coalition is "*" (all players).
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*/
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public List<String> getPlayers()
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{
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return allPlayers ? null : players;
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}
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/**
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* Check if a given player (specified by its index) is in the coalition,
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* i.e., if the index or the name of the player with this index is in the list.
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* The mapping from player indices to player names is passed in.
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*/
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public boolean isPlayerIndexInCoalition(int index, Map<Integer, String> playerNames)
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{
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if (allPlayers) {
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return true;
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}
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if (players.contains("" + index)) {
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return true;
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}
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String playerName = playerNames.get(index);
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if (playerName != null && !"".equals(playerName) && players.contains(playerName)) {
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return true;
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}
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return false;
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}
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@Override
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public String toString()
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{
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return allPlayers ? "*" : PrismUtils.joinString(players, ",");
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}
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@Override
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public int hashCode()
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{
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final int prime = 31;
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int result = 1;
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result = prime * result + (allPlayers ? 1231 : 1237);
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result = prime * result + ((players == null) ? 0 : players.hashCode());
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return result;
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}
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@Override
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public boolean equals(Object obj)
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{
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if (this == obj)
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return true;
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if (obj == null)
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return false;
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if (getClass() != obj.getClass())
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return false;
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Coalition other = (Coalition) obj;
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if (allPlayers != other.allPlayers)
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return false;
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if (players == null) {
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if (other.players != null)
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return false;
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} else if (!players.equals(other.players))
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return false;
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return true;
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}
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}
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