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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
// * Aistis Simaitis <aistis.aimaitis@cs.ox.ac.uk> (University of Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package strat;
import prism.PrismLog;
/**
* Interface for classes to store strategies (for MDPs, games, etc.)
*/
public interface Strategy
{
// Types of info stored for each choice
public enum Choice {
INDEX, ACTION, UNKNOWN, ARBITRARY, UNREACHABLE;
};
/**
* Export the strategy to a PrismLog, displaying strategy choices as action names.
*/
public void exportActions(PrismLog out);
/**
* Initialise the strategy, based on an initial model state.
* @param s Initial state of the model
*/
public void initialise(int s);
/**
* Update the strategy, based on the next step in a model's history.
* @param action The action taken in the previous state of the model
* @param s The new state of the model
*/
public void update(Object action, int s);
/**
* Get the action chosen by the strategy in the current state (assuming it is deterministic).
*/
public Object getChoiceAction();
/**
* Clear storage of the strategy.
*/
public void clear();
}