You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

94 lines
2.5 KiB

//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
// * Aistis Simaitis <aistis.aimaitis@cs.ox.ac.uk> (University of Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package strat;
import prism.PrismLog;
/**
* Classes to store memoryless deterministic (MD) strategies.
*/
public abstract class MDStrategy implements Strategy
{
/**
* Current state of model
*/
protected int currentState = -1;
/**
* Get the number of states of the model associated with this strategy.
*/
public abstract int getNumStates();
/**
* Get the type of choice information stored for state s.
*/
public abstract Strategy.Choice getChoice(int s);
/**
* Get the index of the choice taken in state s.
* The index is defined with respect to a particular model, stored locally.
* Other possible values: -1 (unknown), -2 (arbitrary), -3 (unreachable)
*/
public abstract int getChoiceIndex(int s);
/**
* Get the action taken in state s.
*/
public abstract Object getChoiceAction(int s);
// Methods for Strategy
@Override
public void initialise(int s)
{
currentState = s;
}
@Override
public void update(Object action, int s)
{
currentState = s;
}
@Override
public Object getChoiceAction()
{
return getChoiceAction(currentState);
}
@Override
public void exportActions(PrismLog out)
{
int n = getNumStates();
for (int s = 0; s < n; s++) {
// Only print actions for reachable states
if (getChoice(s) != Choice.UNREACHABLE)
out.println(s + ":" + getChoiceAction(s));
}
}
}