You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

277 lines
12 KiB

// IPv4: PTA model with digitial clocks
// one concrete host attempting to choose an ip address
// when a number of (abstract) hosts have already got ip addresses
// gxn/dxp/jzs 02/05/03
// reset or noreset model
const bool reset=true;
//-------------------------------------------------------------
// we suppose that
// - the abstract hosts have already picked their addresses
// and always defend their addresses
// - the concrete host never picks the same ip address twice
// (this can happen only with a verys small probability)
// under these assumptions we do not need message types because:
// 1) since messages to the concrete host will never be a probe,
// this host will react to all messages in the same way
// 2) since the abstract hosts always defend their addresses,
// all messages from the host will get an arp reply if the ip matches
// following from the above assumptions we require only three abstract IP addresses
// (0,1 and 2) which correspond to the following sets of IP addresses:
// 0 - the IP addresses of the abstract hosts which the concrete host
// previously tried to configure
// 1 - an IP address of an abstract host which the concrete host is
// currently trying to configure
// 2 - a fresh IP address which the concrete host is currently trying to configure
// if the host picks an address that is being used it may end up picking another ip address
// in which case there may still be messages corresponding to the old ip address
// to be sent both from and to the host which the host should now disregard
// (since it will never pick the same ip address)
// to deal with this situation: when a host picks a new ip address we reconfigure the
// messages that are still be be sent or are being sent by changing the ip address to 0
// (an old ip address of the host)
// all the messages from the abstract hosts for the 'old' address (in fact the
// set of old addresses since it may have started again more than once)
// can arrive in any order since they are equivalent to the host - it ignores then all
// also the messages for the old and new address will come from different hosts
// (the ones with that ip address) which we model by allowing them to arrive in any order
// i.e. not neccessarily in the order they where sent
//-------------------------------------------------------------
// model is an pta
pta
//-------------------------------------------------------------
// VARIABLES
const int N=1000; // number of abstract hosts
const int K=2; // number of probes to send
const double loss = 0.1; // probability of message loss
// PROBABILITIES
const double old = N/65024; // probability pick an ip address being used
const double new = (1-old); // probability pick a new ip address
// TIMING CONSTANTS
const int CONSEC = 2; // time interval between sending consecutive probles
const int TRANSTIME = 1; // upper bound on transmission time delay
const int LONGWAIT = 60; // minimum time delay after a high number of address collisions
const int DEFEND = 10;
const int TIME_MAX_X = 60; // max value of clock x
const int TIME_MAX_Y = 10; // max value of clock y
const int TIME_MAX_Z = 1; // max value of clock z
// OTHER CONSTANTS
const int MAXCOLL = 10; // maximum number of collisions before long wait
// size of buffers for other hosts
//const int B0 = 20; // buffer size for one abstract host
//const int B1 = 8; // buffer sizes for all abstract hosts
const int B0 = 4; // buffer size for one abstract host
const int B1 = 4; // buffer sizes for all abstract hosts
//-------------------------------------------------------------
// ENVIRONMENT - models: medium, output buffer of concrete host and all other hosts
module environment
// buffer of concrete host
b_ip3 : [0..2]; // ip address of message in buffer position 4
b_ip2 : [0..2]; // ip address of message in buffer position 3
b_ip1 : [0..2]; // ip address of message in buffer position 2
b_ip0 : [0..2]; // ip address of message in buffer position 1
n : [0..4]; // number of places in the buffer used (from host)
// messages to be sent from abstract hosts to concrete host
n0 : [0..B0]; // number of messages which do not have the host's current ip address
n1 : [0..B1]; // number of messages which have the host's current ip address
b : [0..2]; // local state
// 0 - idle
// 1 - sending message from concrete host
// 2 - sending message from abstract host
z : clock; // clock of environment (needed for the time to send a message)
ip_mess : [0..2]; // ip in the current message being sent
// 0 - different from concrete host
// 1 - same as the concrete host and in use
// 2 - same as the concrete host and not in use
invariant
(b=0 & n=0 & n0=0 & n1=0 => true) & // nothing to send
(b=0 & !(n=0 & n0=0 & n1=0) => z<=0) & // something to send
(b>0 => z<=1) // sending
endinvariant
// RESET/RECONFIG: when host is about to choose new ip address
// suppose that the host cannot choose the same ip address
// (since happens with very small probability).
// Therefore all messages will have a different ip address,
// i.e. all n1 messages become n0 ones.
// Note this include any message currently being sent (ip is set to zero 0)
[reset] true -> (n1'=0) & (n0'=min(B0,n0+n1)) // abstract buffers
& (ip_mess'=0) // message being set
& (n'=(reset)?0:n) // concrete buffer (remove this update to get NO_RESET model)
& (b_ip3'=0)
& (b_ip2'=0)
& (b_ip1'=0)
& (b_ip0'=0);
// note: prevent anything else from happening when reconfiguration needs to take place
// get messages to be sent (so message has same ip address as host)
[send1] n=0 -> (b_ip0'=1) & (n'=n+1);
[send1] n=1 -> (b_ip1'=1) & (n'=n+1);
[send1] n=2 -> (b_ip2'=1) & (n'=n+1);
[send1] n=3 -> (b_ip3'=1) & (n'=n+1);
[send1] n=4 -> (n'=n); // buffer full so lose message
[send2] n=0 -> (b_ip0'=2) & (n'=n+1);
[send2] n=1 -> (b_ip1'=2) & (n'=n+1);
[send2] n=2 -> (b_ip2'=2) & (n'=n+1);
[send2] n=3 -> (b_ip3'=2) & (n'=n+1);
[send2] n=4 -> (n'=n); // buffer full so lose message
// start sending message from host
[a] b=0 & n>0 -> (1-loss) : (b'=1) & (ip_mess'=b_ip0)
& (n'=n-1)
& (b_ip3'=0)
& (b_ip2'=b_ip3)
& (b_ip1'=b_ip2)
& (b_ip0'=b_ip1) // send message
+ loss : (n'=n-1)
& (b_ip3'=0)
& (b_ip2'=b_ip3)
& (b_ip1'=b_ip2)
& (b_ip0'=b_ip1); // lose message
// start sending message to host
[a] b=0 & n0>0 -> (1-loss) : (b'=2) & (ip_mess'=0) & (n0'=n0-1) + loss : (n0'=n0-1); // different ip
[a] b=0 & n1>0 -> (1-loss) : (b'=2) & (ip_mess'=1) & (n1'=n1-1) + loss : (n1'=n1-1); // same ip
// finish sending message from host
[a] b=1 & ip_mess=0 -> (b'=0) & (z'=0) & (n0'=min(n0+1,B0)) & (ip_mess'=0);
[a] b=1 & ip_mess=1 -> (b'=0) & (z'=0) & (n1'=min(n1+1,B1)) & (ip_mess'=0);
[a] b=1 & ip_mess=2 -> (b'=0) & (z'=0) & (ip_mess'=0);
// finish sending message to host
[rec0] b=2 & ip_mess=0 -> (b'=0) & (z'=0) & (ip_mess'=0);
[rec1] b=2 & ip_mess=1 -> (b'=0) & (z'=0) & (ip_mess'=0);
[rec2] b=2 & ip_mess=2 -> (b'=0) & (z'=0) & (ip_mess'=0);
endmodule
//-------------------------------------------------------------
// CONCRETE HOST
module host0
x : clock; // first clock of the host
y : clock; // second clock of the host
coll : [0..MAXCOLL]; // number of address collisions
probes : [0..K]; // counter (number of probes sent)
mess : [0..1]; // need to send a message or not
defend : [0..1]; // defend (if =1, try to defend IP address)
ip : [1..2]; // ip address (1 - in use & 2 - fresh)
l : [0..4] init 1; // location
// 0 : RECONFIGURE
// 1 : RANDOM
// 2 : WAITSP
// 3 : WAITSG
// 4 : USE
invariant
(l=0 => x<=0) &
(l=1 & coll<MAXCOLL => x<=0) &
(l=1 & coll=MAXCOLL => x<=LONGWAIT) &
(l=2 => x<=CONSEC) &
(l=3 => x<=CONSEC) &
(l=4 => true)
endinvariant
// needed to prevent environment from moving before a reset
[a] l>0 -> true;
// RECONFIGURE
[reset] l=0 -> (l'=1);
// RANDOM (choose IP address)
[rec0] (l=1) -> true; // get message (ignore since have no ip address)
[rec1] (l=1) -> true; // get message (ignore since have no ip address)
[rec2] (l=1) -> true; // get message (ignore since have no ip address)
// small number of collisions (choose straight away)
[] l=1 & coll<MAXCOLL -> 1/3*old : (l'=2) & (ip'=1) & (x'=0)
+ 1/3*old : (l'=2) & (ip'=1) & (x'=1)
+ 1/3*old : (l'=2) & (ip'=1) & (x'=2)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=0)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=1)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=2);
// large number of collisions: (wait for LONGWAIT)
[] l=1 & coll=MAXCOLL & x=LONGWAIT -> 1/3*old : (l'=2) & (ip'=1) & (x'=0)
+ 1/3*old : (l'=2) & (ip'=1) & (x'=1)
+ 1/3*old : (l'=2) & (ip'=1) & (x'=2)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=0)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=1)
+ 1/3*new : (l'=2) & (ip'=2) & (x'=2);
// WAITSP
// send probe
[send1] l=2 & ip=1 & probes<K & x>=2 -> (x'=0) & (probes'=probes+1);
[send2] l=2 & ip=2 & probes<K & x>=2 -> (x'=0) & (probes'=probes+1);
// sent K probes and waited 2 seconds
[] l=2 & probes=K & x>=2 -> (l'=3) & (probes'=0) & (coll'=0) & (x'=0);
// get message and ip does not match: ignore
[rec0] l=2 & 0!=ip -> (l'=l);
[rec1] l=2 & 1!=ip -> (l'=l);
[rec2] l=2 & 2!=ip -> (l'=l);
// get a message with matching ip: reconfigure
[rec0] l=2 & 0=ip -> (l'=0) & (coll'=min(coll+1,MAXCOLL)) & (x'=0) & (probes'=0);
[rec1] l=2 & 1=ip -> (l'=0) & (coll'=min(coll+1,MAXCOLL)) & (x'=0) & (probes'=0);
[rec2] l=2 & 2=ip -> (l'=0) & (coll'=min(coll+1,MAXCOLL)) & (x'=0) & (probes'=0);
// receive message and same ip: defend
[rec0] l=3 & mess=0 & 0=ip & (defend=0 | y>=DEFEND) -> (defend'=1) & (mess'=1) & (y'=0);
[rec1] l=3 & mess=0 & 1=ip & (defend=0 | y>=DEFEND) -> (defend'=1) & (mess'=1) & (y'=0);
[rec2] l=3 & mess=0 & 2=ip & (defend=0 | y>=DEFEND) -> (defend'=1) & (mess'=1) & (y'=0);
// receive message and same ip: defer
[rec0] l=3 & mess=0 & 0=ip & (defend=0 | y<DEFEND) -> (l'=0) & (probes'=0) & (defend'=0) & (x'=0) & (y'=0);
[rec1] l=3 & mess=0 & 1=ip & (defend=0 | y<DEFEND) -> (l'=0) & (probes'=0) & (defend'=0) & (x'=0) & (y'=0);
[rec2] l=3 & mess=0 & 2=ip & (defend=0 | y<DEFEND) -> (l'=0) & (probes'=0) & (defend'=0) & (x'=0) & (y'=0);
// receive message and different ip
[rec0] l=3 & mess=0 & 0!=ip -> (l'=l);
[rec1] l=3 & mess=0 & 1!=ip -> (l'=l);
[rec2] l=3 & mess=0 & 2!=ip -> (l'=l);
// send probe reply or message for defence
[send1] l=3 & mess=1 & ip=1 -> (mess'=0);
[send2] l=3 & mess=1 & ip=2 -> (mess'=0);
// send first gratuitous arp message
[send1] l=3 & mess=0 & probes<1 & ip=1 & x>=CONSEC -> (x'=0) & (probes'=probes+1);
[send2] l=3 & mess=0 & probes<1 & ip=2 & x>=CONSEC -> (x'=0) & (probes'=probes+1);
// send second gratuitous arp message (move to use)
[send1] l=3 & mess=0 & probes=1 & ip=1 & x>=CONSEC -> (l'=4) & (x'=0) & (y'=0) & (probes'=0);
[send2] l=3 & mess=0 & probes=1 & ip=2 & x>=CONSEC -> (l'=4) & (x'=0) & (y'=0) & (probes'=0);
// USE (only interested in reaching this state so do not need to add anything here)
[] l=4 -> true;
endmodule
//-------------------------------------------------------------
rewards "time"
true : 1;
endrewards
label "done" = l=4;
label "done_error" = l=4 & ip=0;
label "done_fresh" = l=4 & ip=1;