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Todo
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* GUI
* Clarify semantic/type checks (consistency with games/digital)
* Clarify time divergence issues
* Sort VarList (two types - before and after constants evaluated). Need for simulator too.
* Digital clocks: No time-bounded until yet
* Digital clocks: Translation done sep for each property (e.g. for cmax)?
* BRP example
Bugs
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Maybe todo
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* Games: Optimise number of states in time-bounded PTAs
(extras added in old target states) using until in forwards reach?
* Fix: Creation of new names (adding extra _s) doesn't take into account prop file ot consts etc.
* Digital clocks: urgency?
* Digital clocks: optimisations?
Tidy
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* Remove unneeded files from examples (prism-benchmark, rewards stuff)
Documentation
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Where can clocks be used
* clock constraints (just (some) binops)
- in guards
- in invariants
* resets (normal updates, but to ints only)
* var decl.s
* generally must be convex (i.e. just conj of constraints) (can be relaxed a bit for digital clocks)
Must have single initial state (is this true for digital clocks too?)