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//==============================================================================
//
// Copyright (c) 2016-
// Authors:
// * Joachim Klein <klein@tcs.inf.tu-dresden.de> (TU Dresden)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package explicit.graphviz;
import java.util.Collections;
import java.util.List;
import explicit.rewards.MCRewards;
import explicit.rewards.MDPRewards;
import explicit.rewards.StateRewards;
/**
* A decorator that attaches state rewards
* to the labels of nodes, according to the
* given reward structure(s).
*/
public class ShowStateRewardsDecorator implements Decorator
{
/** List of state reward structures */
private List<StateRewards> rewards;
/** Output state rewards even if they are all zero for a state? */
private boolean showAllZero;
/** Constructor, single reward structure */
public ShowStateRewardsDecorator(explicit.rewards.StateRewards rewards, boolean showZero)
{
this(Collections.singletonList(rewards), showZero);
}
/** Constructor, multiple reward structures */
public ShowStateRewardsDecorator(List<explicit.rewards.StateRewards> rewards, boolean showAllZero)
{
this.rewards = rewards;
this.showAllZero = showAllZero;
}
/** Attach state rewards for the given state */
@Override
public Decoration decorateState(int state, Decoration d)
{
boolean allZero = true;
for (StateRewards rew : rewards) {
double reward = 0;
if (rew instanceof MCRewards) {
reward = ((MCRewards) rewards).getStateReward(state);
} else if (rew instanceof MDPRewards) {
reward = ((MDPRewards) rewards).getStateReward(state);
}
if (reward != 0) {
allZero = false;
break;
}
}
if (allZero && !showAllZero)
return d;
String values = "";
for (StateRewards rew : rewards) {
double reward = 0;
if (rew instanceof MCRewards) {
reward = ((MCRewards) rewards).getStateReward(state);
} else if (rew instanceof MDPRewards) {
reward = ((MDPRewards) rewards).getStateReward(state);
}
if (!values.isEmpty())
values += ",";
values += reward;
}
d.labelAddBelow(values);
return d;
}
}