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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <david.parker@comlab.ox.ac.uk> (University of Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package simulator;
import java.util.*;
import parser.*;
import prism.*;
public class TransitionList
{
private ArrayList<Choice> choices = new ArrayList<Choice>();
private ArrayList<Integer> transitionIndices = new ArrayList<Integer>();
private ArrayList<Integer> transitionOffsets = new ArrayList<Integer>();
private int numChoices = 0;
private int numTransitions = 0;
private double probSum = 0.0;
// TODO: document this
public class Ref
{
public int i;
public int offset;
//int index;
//Choice ch;
}
public void clear()
{
choices.clear();
transitionIndices.clear();
transitionOffsets.clear();
numChoices = 0;
numTransitions = 0;
probSum = 0.0;
}
public void add(Choice tr)
{
int i, n;
choices.add(tr);
n = tr.size();
for (i = 0; i < n; i++) {
transitionIndices.add(choices.size() - 1);
transitionOffsets.add(i);
}
numChoices++;
numTransitions += tr.size();
probSum += tr.getProbabilitySum();
}
/**
* Check the validity of the available transitions for a given model type.
* Throw a PrismExecption if an error is found.
*/
public void checkValid(ModelType modelType) throws PrismException
{
for (Choice ch : choices) {
ch.checkValid(modelType);
}
}
// ACCESSORS
/**
* Get the number of choices.
*/
public int getNumChoices()
{
return numChoices;
}
/**
* Get the number of transitions.
*/
public int getNumTransitions()
{
return numTransitions;
}
/**
* Get the total sum of all probabilities (or rates).
*/
public double getProbabilitySum()
{
return probSum;
}
// Get access to Choice objects
/**
* Get the ith choice.
*/
public Choice getChoice(int i)
{
return choices.get(i);
}
/**
* Get the choice containing a transition of a given index.
*/
public Choice getChoiceOfTransition(int index)
{
return choices.get(transitionIndices.get(index));
}
// Get index/offset info
/**
* Get the index of the choice containing a transition of a given index.
*/
public int getChoiceIndexOfTransition(int index)
{
return transitionIndices.get(index);
}
/**
* Get the offset of a transition within its containing choice.
*/
public int getChoiceOffsetOfTransition(int index)
{
return transitionOffsets.get(index);
}
/**
* Get the (total) index of a transition from the index of its containing choice and its offset within it.
*/
public int getTotalIndexOfTransition(int i, int offset)
{
return transitionOffsets.get(i);
}
// Random selection of a choice
/**
* Get a reference to a transition according to a total probability (rate) sum, x.
* i.e.the first transition for which the sum of probabilities of all prior transitions
* (across all choices) exceeds x.
* Note: this only really makes sense for models where these are rates, rather than probabilities.
* @param x Probability (or rate) sum
* @param ref Empty transition reference to store result
*/
public void getChoiceIndexByProbabilitySum(double x, Ref ref)
{
int i;
Choice choice;
double d = 0.0, tot = 0.0;
// Add up choice prob/rate sums to find choice
for (i = 0; x >= tot && i < numChoices; i++) {
d = getChoice(i).getProbabilitySum();
tot += d;
}
ref.i = i - 1;
// Pick transition within choice
choice = getChoice(i - 1);
if (choice.size() > 1) {
ref.offset = choice.getIndexByProbabilitySum(x - (tot - d));
} else {
ref.offset = 0;
}
}
// Direct access to transition info
/**
* Get a string describing the action/module of a transition, specified by its index.
*/
public String getTransitionModuleOrAction(int index)
{
return getChoiceOfTransition(index).getModuleOrAction();
}
/**
* Get the probability/rate of a transition, specified by its index.
*/
public double getTransitionProbability(int index)
{
return getChoiceOfTransition(index).getProbability(transitionOffsets.get(index));
}
/**
* Get a string describing the updates making up a transition, specified by its index.
* This is in abbreviated form, i.e. x'=1, rather than x'=x+1.
* Format is: x'=1, y'=0, with empty string for empty update.
* Only variables updated are included in list (even if unchanged).
*/
public String getTransitionUpdateString(int index, State currentState) throws PrismLangException
{
return getChoiceOfTransition(index).getUpdateString(transitionOffsets.get(index), currentState);
}
/**
* Get a string describing the updates making up a transition, specified by its index.
* This is in full, i.e. of the form x'=x+1, rather than x'=1.
* Format is: (x'=x+1) & (y'=y-1), with empty string for empty update.
* Only variables updated are included in list.
* Note that expressions may have been simplified from original model.
*/
public String getTransitionUpdateStringFull(int index)
{
return getChoiceOfTransition(index).getUpdateStringFull(transitionOffsets.get(index));
}
/**
* Get the target of a transition (as a new State object), specified by its index.
*/
public State computeTransitionTarget(int index, State currentState) throws PrismLangException
{
return getChoiceOfTransition(index).computeTarget(transitionOffsets.get(index), currentState);
}
/**
* Is there a deadlock (i.e. no available transitions)?
*/
public boolean isDeadlock()
{
return numChoices == 0;
}
/**
* Are the choices deterministic? (i.e. a single probability 1.0 transition)
*/
public boolean isDeterministic()
{
return numTransitions == 1 && getChoice(0).getProbability(0) == 1.0;
}
/**
* Is there a deterministic self-loop, i.e. do all transitions go to the current state.
*/
public boolean isDeterministicSelfLoop(State currentState)
{
// TODO: make more efficient, and also limit calls to it
// (e.g. only if already stayed in state twice?)
int i, n;
State newState = new State(currentState);
try {
for (Choice ch : choices) {
n = ch.size();
for (i = 0; i < n; i++) {
ch.computeTarget(i, currentState, newState);
if (!currentState.equals(newState)) {
// Found a non-loop
return false;
}
}
}
} catch (PrismLangException e) {
// If anything goes wrong when evaluating, just return false.
return false;
}
// All targets loop
return true;
}
@Override
public String toString()
{
String s = "";
boolean first = true;
for (Choice ch : choices) {
if (first)
first = false;
else
s += ", ";
s += ch.toString();
}
return s;
}
}