You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
198 lines
5.2 KiB
198 lines
5.2 KiB
//==============================================================================
|
|
//
|
|
// Copyright (c) 2002-
|
|
// Authors:
|
|
// * Dave Parker <david.parker@comlab.ox.ac.uk> (University of Oxford)
|
|
//
|
|
//------------------------------------------------------------------------------
|
|
//
|
|
// This file is part of PRISM.
|
|
//
|
|
// PRISM is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// PRISM is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with PRISM; if not, write to the Free Software Foundation,
|
|
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
//==============================================================================
|
|
|
|
package simulator;
|
|
|
|
import parser.*;
|
|
import parser.ast.*;
|
|
|
|
/**
|
|
* Stores and manipulates a path though a model.
|
|
* Minimal info is stored - just enough to allow checking of properties.
|
|
* State objects and arrays are just stored as references to existing objects, but never modified.
|
|
* TODO: decide whether to copy states (we already copy rewards actually)
|
|
*/
|
|
public class PathOnTheFly extends Path
|
|
{
|
|
// Parent simulator engine
|
|
protected SimulatorEngine engine;
|
|
// Model to which the path corresponds
|
|
protected ModulesFile modulesFile;
|
|
// Does model use continuous time?
|
|
protected boolean continuousTime;
|
|
// Model info/stats
|
|
protected int numRewardStructs;
|
|
|
|
// Path info required to implement Path abstract class:
|
|
protected int size;
|
|
protected State previousState;
|
|
protected State currentState;
|
|
protected double totalTime;
|
|
double timeInPreviousState;
|
|
protected double totalRewards[];
|
|
protected double previousStateRewards[];
|
|
protected double previousTransitionRewards[];
|
|
protected double currentStateRewards[];
|
|
|
|
/**
|
|
* Constructor: creates a new (empty) PathOnTheFly object for a specific model.
|
|
*/
|
|
public PathOnTheFly(SimulatorEngine engine, ModulesFile modulesFile)
|
|
{
|
|
// Store ptr to engine
|
|
this.engine = engine;
|
|
// Store model and info
|
|
this.modulesFile = modulesFile;
|
|
continuousTime = modulesFile.getModelType().continuousTime();
|
|
numRewardStructs = modulesFile.getNumRewardStructs();
|
|
// Create arrays to store totals
|
|
totalRewards = new double[numRewardStructs];
|
|
previousStateRewards = new double[numRewardStructs];
|
|
previousTransitionRewards = new double[numRewardStructs];
|
|
currentStateRewards = new double[numRewardStructs];
|
|
// Initialise path info
|
|
clear();
|
|
}
|
|
|
|
/**
|
|
* Clear the path.
|
|
*/
|
|
protected void clear()
|
|
{
|
|
// Initialise all path info
|
|
size = 0;
|
|
previousState = null;
|
|
currentState = null;
|
|
totalTime = 0.0;
|
|
timeInPreviousState = 0.0;
|
|
for (int i = 0; i < numRewardStructs; i++) {
|
|
totalRewards[i] = 0.0;
|
|
previousStateRewards[i] = 0.0;
|
|
previousTransitionRewards[i] = 0.0;
|
|
currentStateRewards[i] = 0.0;
|
|
}
|
|
}
|
|
|
|
// MUTATORS (for Path)
|
|
|
|
@Override
|
|
public void initialise(State initialState, double[] initialStateRewards)
|
|
{
|
|
clear();
|
|
currentState = initialState;
|
|
currentStateRewards = initialStateRewards;
|
|
}
|
|
|
|
/**
|
|
* Add a step to the path.
|
|
* The passed in State object and arrays (of rewards) will be stored as references, but never modified.
|
|
*/
|
|
@Override
|
|
public void addStep(int choice, String action, double[] transRewards, State newState, double[] newStateRewards)
|
|
{
|
|
addStep(0, choice, action, transRewards, newState, newStateRewards);
|
|
}
|
|
|
|
/**
|
|
* Add a timed step to the path.
|
|
* The passed in State object and arrays (of rewards) will be stored as references, but never modified.
|
|
*/
|
|
@Override
|
|
public void addStep(double time, int choice, String action, double[] transRewards, State newState, double[] newStateRewards)
|
|
{
|
|
size = 0;
|
|
previousState = currentState;
|
|
currentState = newState;
|
|
totalTime += time;
|
|
timeInPreviousState = time;
|
|
for (int i = 0; i < numRewardStructs; i++) {
|
|
if (continuousTime) {
|
|
totalRewards[i] += currentStateRewards[i] * time + transRewards[i];
|
|
} else {
|
|
totalRewards[i] += currentStateRewards[i] + transRewards[i];
|
|
}
|
|
previousStateRewards[i] = currentStateRewards[i];
|
|
previousTransitionRewards[i] = transRewards[i];
|
|
currentStateRewards[i] = newStateRewards[i];
|
|
}
|
|
}
|
|
|
|
// ACCESSORS (for Path)
|
|
|
|
@Override
|
|
public int size()
|
|
{
|
|
return size;
|
|
}
|
|
|
|
@Override
|
|
public State getPreviousState()
|
|
{
|
|
return previousState;
|
|
}
|
|
|
|
@Override
|
|
public State getCurrentState()
|
|
{
|
|
return currentState;
|
|
}
|
|
|
|
@Override
|
|
public double getTimeSoFar()
|
|
{
|
|
return totalTime;
|
|
}
|
|
|
|
@Override
|
|
public double getTimeInPreviousState()
|
|
{
|
|
return timeInPreviousState;
|
|
}
|
|
|
|
@Override
|
|
public double getRewardCumulatedSoFar(int index)
|
|
{
|
|
return totalRewards[index];
|
|
}
|
|
|
|
@Override
|
|
public double getPreviousStateReward(int index)
|
|
{
|
|
return previousStateRewards[index];
|
|
}
|
|
|
|
@Override
|
|
public double getPreviousTransitionReward(int index)
|
|
{
|
|
return previousTransitionRewards[index];
|
|
}
|
|
|
|
@Override
|
|
public double getCurrentStateReward(int index)
|
|
{
|
|
return currentStateRewards[index];
|
|
}
|
|
}
|