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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <david.parker@comlab.ox.ac.uk> (University of Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package simulator;
import parser.State;
/**
* Interface for classes that provide (read) access to a path through a model.
*/
public interface PathFullInfo
{
/**
* Get the size of the path (number of steps; or number of states - 1).
*/
public abstract int size();
/**
* Get the state at a given step of the path.
* @param step Step index (0 = initial state/step of path)
*/
public abstract State getState(int step);
/**
* Get a state reward for the state at a given step of the path.
* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public abstract double getStateReward(int step, int rsi);
/**
* Get the total time spent up until entering a given step of the path.
* If no time info is stored ({@link #hasTimeInfo()} is false), returns 0.0.
* @param step Step index (0 = initial state/step of path)
*/
public abstract double getCumulativeTime(int step);
/**
* Get the total (state and transition) reward accumulated up until entering a given step of the path.
* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public abstract double getCumulativeReward(int step, int rsi);
/**
* Get the time spent in a state at a given step of the path.
* If no time info is stored ({@link #hasTimeInfo()} is false), returns 0.0.
* @param step Step index (0 = initial state/step of path)
*/
public abstract double getTime(int step);
/**
* Get the index of the choice taken for a given step.
* If no choice info is stored ({@link #hasChoiceInfo()} is false), returns 0.
* @param step Step index (0 = initial state/step of path)
*/
public abstract int getChoice(int step);
/**
* Get the index i of the action taken for a given step.
* If i>0, then i-1 is the index of an action label (0-indexed)
* If i<0, then -i-1 is the index of a module (0-indexed)
* If no action info is stored ({@link #hasActionInfo()} is false), returns 0.
* @param step Step index (0 = initial state/step of path)
*/
public abstract int getModuleOrActionIndex(int step);
/**
* Get a string describing the action/module of a given step.
* If no action info is stored ({@link #hasActionInfo()} is false), returns "".
* @param step Step index (0 = initial state/step of path)
*/
public abstract String getModuleOrAction(int step);
/**
* Get a transition reward associated with a given step.
* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public abstract double getTransitionReward(int step, int rsi);
/**
* Does the path contain a deterministic loop?
* If no loop info is stored ({@link #hasLoopInfo()} is false), returns false.
*/
public abstract boolean isLooping();
/**
* What is the step index of the start of the deterministic loop, if it exists?
* If no loop info is stored ({@link #hasLoopInfo()} is false), returns 0.
*/
public abstract int loopStart();
/**
* What is the step index of the end of the deterministic loop, if it exists?
* If no loop info is stored ({@link #hasLoopInfo()} is false), returns 0.
*/
public abstract int loopEnd();
/**
* Does this object store information about rewards?
*/
public abstract boolean hasRewardInfo();
/**
* Does this object store information about which choices were taken?
*/
public abstract boolean hasChoiceInfo();
/**
* Does this object store information about rewards?
*/
public abstract boolean hasActionInfo();
/**
* Does this object store information about time elapse (for continuous-time models)?
*/
public abstract boolean hasTimeInfo();
/**
* Does this object store information about loops in the path?
*/
public abstract boolean hasLoopInfo();
}