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150 lines
5.0 KiB
150 lines
5.0 KiB
//==============================================================================
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//
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// Copyright (c) 2002-
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// Authors:
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// * Dave Parker <david.parker@comlab.ox.ac.uk> (University of Oxford)
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//
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//------------------------------------------------------------------------------
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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package simulator;
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import parser.State;
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/**
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* Interface for classes that provide (read) access to a path through a model.
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*/
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public interface PathFullInfo
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{
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/**
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* Get the size of the path (number of steps; or number of states - 1).
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*/
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public abstract int size();
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/**
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* Get the state at a given step of the path.
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract State getState(int step);
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/**
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* Get a state reward for the state at a given step of the path.
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* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
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* @param step Step index (0 = initial state/step of path)
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* @param rsi Reward structure index
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*/
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public abstract double getStateReward(int step, int rsi);
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/**
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* Get the total time spent up until entering a given step of the path.
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* If no time info is stored ({@link #hasTimeInfo()} is false), returns 0.0.
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract double getCumulativeTime(int step);
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/**
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* Get the total (state and transition) reward accumulated up until entering a given step of the path.
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* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
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* @param step Step index (0 = initial state/step of path)
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* @param rsi Reward structure index
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*/
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public abstract double getCumulativeReward(int step, int rsi);
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/**
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* Get the time spent in a state at a given step of the path.
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* If no time info is stored ({@link #hasTimeInfo()} is false), returns 0.0.
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract double getTime(int step);
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/**
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* Get the index of the choice taken for a given step.
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* If no choice info is stored ({@link #hasChoiceInfo()} is false), returns 0.
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract int getChoice(int step);
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/**
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* Get the index i of the action taken for a given step.
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* If i>0, then i-1 is the index of an action label (0-indexed)
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* If i<0, then -i-1 is the index of a module (0-indexed)
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* If no action info is stored ({@link #hasActionInfo()} is false), returns 0.
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract int getModuleOrActionIndex(int step);
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/**
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* Get a string describing the action/module of a given step.
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* If no action info is stored ({@link #hasActionInfo()} is false), returns "".
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* @param step Step index (0 = initial state/step of path)
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*/
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public abstract String getModuleOrAction(int step);
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/**
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* Get a transition reward associated with a given step.
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* If no reward info is stored ({@link #hasRewardInfo()} is false), returns 0.0.
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* @param step Step index (0 = initial state/step of path)
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* @param rsi Reward structure index
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*/
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public abstract double getTransitionReward(int step, int rsi);
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/**
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* Does the path contain a deterministic loop?
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* If no loop info is stored ({@link #hasLoopInfo()} is false), returns false.
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*/
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public abstract boolean isLooping();
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/**
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* What is the step index of the start of the deterministic loop, if it exists?
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* If no loop info is stored ({@link #hasLoopInfo()} is false), returns 0.
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*/
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public abstract int loopStart();
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/**
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* What is the step index of the end of the deterministic loop, if it exists?
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* If no loop info is stored ({@link #hasLoopInfo()} is false), returns 0.
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*/
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public abstract int loopEnd();
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/**
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* Does this object store information about rewards?
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*/
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public abstract boolean hasRewardInfo();
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/**
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* Does this object store information about which choices were taken?
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*/
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public abstract boolean hasChoiceInfo();
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/**
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* Does this object store information about rewards?
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*/
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public abstract boolean hasActionInfo();
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/**
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* Does this object store information about time elapse (for continuous-time models)?
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*/
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public abstract boolean hasTimeInfo();
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/**
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* Does this object store information about loops in the path?
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*/
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public abstract boolean hasLoopInfo();
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}
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