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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package simulator;
import java.util.ArrayList;
import java.util.List;
import parser.State;
/**
* Abstract class for classes that "display" a simulation path.
*/
public abstract class PathDisplayer
{
/** Should we display (timed) snapshots, rather than steps? */
protected boolean showSnapshots = false;
/** If we are displaying snapshots, how often? */
protected double snapshotTimeStep = 0.0;
/** If we are displaying snapshots, when is the next one due? */
protected double nextTime = 0.0;
/** Should we show changes in state only, or all steps? (not for snapshot mode) */
protected boolean showChangesOnly = true;
/** Indices of variables to show (null = all) */
protected List<Integer> varsToShow = null;
/** Should we show transition probabilities/rates? */
protected boolean showProbs = false;
/** Should we display rewards? */
protected boolean showRewards = false;
// Getters for config
/**
* Should we display (timed) snapshots, rather than steps?
*/
public boolean getShowSnapshots()
{
return showSnapshots;
}
/**
* If we are displaying snapshots, how often?
*/
public double getSnapshotTimeStep()
{
return snapshotTimeStep;
}
/**
* Should we show changes in state only, or all steps? (not for snapshot mode)
*/
public boolean getShowChangesOnly()
{
return showChangesOnly;
}
/**
* Should we display transition probabilities/rates?
*/
public boolean getShowProbs()
{
return showProbs;
}
/**
* Should we display rewards?
*/
public boolean getShowRewards()
{
return showRewards;
}
// Setters for config
/**
* Set to display (timed) snapshots, rather than steps.
*/
public void setToShowSteps()
{
this.showSnapshots = false;
}
/**
* Set to display steps, rather than (timed) snapshots.
*/
public void setToShowSnapShots(double timeStep)
{
this.showSnapshots = true;
this.snapshotTimeStep = timeStep;
}
/**
* Set whether we show changes in state only, or all steps (not for snapshot mode).
*/
public void setShowChangesOnly(boolean showChangesOnly)
{
this.showChangesOnly = showChangesOnly;
}
/**
* Set (indices of) vars to show values of (null = all).
*/
public void setVarsToShow(List<Integer> varsToShow)
{
// Take a copy of var index list
this.varsToShow = varsToShow == null ? null : new ArrayList<Integer>(varsToShow);
}
/**
* Set whether we show the probability/rate for each transition
*/
public void setShowProbs(boolean showProbs)
{
this.showProbs = showProbs;
}
/**
* Set whether we we display rewards.
*/
public void setShowRewards(boolean showRewards)
{
this.showRewards = showRewards;
}
// Methods called by path owner
public void start(State initialState, double[] initialStateRewards)
{
startDisplay(initialState, initialStateRewards);
if (showSnapshots) {
nextTime = snapshotTimeStep;
}
}
public void step(double timeSpent, double timeCumul, Object action, double probability, double[] transitionRewards, int newStateIndex, State newState, double[] newStateRewards)
{
if (showSnapshots) {
if (timeCumul < nextTime) {
return;
} else {
while (timeCumul >= nextTime) {
displaySnapshot(nextTime, newStateIndex, newState, newStateRewards);
nextTime += snapshotTimeStep;
}
}
} else {
displayStep(timeSpent, timeCumul, action, probability, transitionRewards, newStateIndex, newState, newStateRewards);
}
}
public void end()
{
endDisplay();
}
// Display methods to be implemented by subclasses
/**
* Start displaying a path beginning with state {@code initialState}.
*/
public abstract void startDisplay(State initialState, double[] initialStateRewards);
/**
* Displaying a step of a path.
*/
public abstract void displayStep(double timeSpent, double timeCumul, Object action, double probability, double[] transitionRewards, int newStateIndex, State newState, double[] newStateRewards);
/**
* Displaying a snapshot of a path at a particular time instant.
*/
public abstract void displaySnapshot(double timeCumul, int newStateIndex, State newState, double[] newStateRewards);
/**
* Finish displaying a path..
*/
public abstract void endDisplay();
}