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204 lines
5.2 KiB
204 lines
5.2 KiB
//==============================================================================
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//
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// Copyright (c) 2002-
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// Authors:
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// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
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//
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//------------------------------------------------------------------------------
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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package simulator;
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import java.util.ArrayList;
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import java.util.List;
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import parser.State;
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/**
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* Abstract class for classes that "display" a simulation path.
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*/
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public abstract class PathDisplayer
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{
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/** Should we display (timed) snapshots, rather than steps? */
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protected boolean showSnapshots = false;
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/** If we are displaying snapshots, how often? */
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protected double snapshotTimeStep = 0.0;
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/** If we are displaying snapshots, when is the next one due? */
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protected double nextTime = 0.0;
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/** Should we show changes in state only, or all steps? (not for snapshot mode) */
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protected boolean showChangesOnly = true;
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/** Indices of variables to show (null = all) */
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protected List<Integer> varsToShow = null;
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/** Should we show transition probabilities/rates? */
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protected boolean showProbs = false;
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/** Should we display rewards? */
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protected boolean showRewards = false;
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// Getters for config
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/**
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* Should we display (timed) snapshots, rather than steps?
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*/
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public boolean getShowSnapshots()
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{
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return showSnapshots;
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}
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/**
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* If we are displaying snapshots, how often?
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*/
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public double getSnapshotTimeStep()
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{
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return snapshotTimeStep;
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}
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/**
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* Should we show changes in state only, or all steps? (not for snapshot mode)
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*/
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public boolean getShowChangesOnly()
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{
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return showChangesOnly;
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}
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/**
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* Should we display transition probabilities/rates?
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*/
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public boolean getShowProbs()
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{
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return showProbs;
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}
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/**
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* Should we display rewards?
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*/
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public boolean getShowRewards()
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{
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return showRewards;
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}
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// Setters for config
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/**
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* Set to display (timed) snapshots, rather than steps.
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*/
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public void setToShowSteps()
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{
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this.showSnapshots = false;
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}
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/**
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* Set to display steps, rather than (timed) snapshots.
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*/
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public void setToShowSnapShots(double timeStep)
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{
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this.showSnapshots = true;
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this.snapshotTimeStep = timeStep;
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}
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/**
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* Set whether we show changes in state only, or all steps (not for snapshot mode).
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*/
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public void setShowChangesOnly(boolean showChangesOnly)
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{
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this.showChangesOnly = showChangesOnly;
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}
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/**
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* Set (indices of) vars to show values of (null = all).
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*/
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public void setVarsToShow(List<Integer> varsToShow)
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{
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// Take a copy of var index list
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this.varsToShow = varsToShow == null ? null : new ArrayList<Integer>(varsToShow);
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}
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/**
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* Set whether we show the probability/rate for each transition
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*/
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public void setShowProbs(boolean showProbs)
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{
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this.showProbs = showProbs;
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}
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/**
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* Set whether we we display rewards.
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*/
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public void setShowRewards(boolean showRewards)
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{
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this.showRewards = showRewards;
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}
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// Methods called by path owner
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public void start(State initialState, double[] initialStateRewards)
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{
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startDisplay(initialState, initialStateRewards);
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if (showSnapshots) {
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nextTime = snapshotTimeStep;
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}
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}
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public void step(double timeSpent, double timeCumul, Object action, double probability, double[] transitionRewards, int newStateIndex, State newState, double[] newStateRewards)
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{
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if (showSnapshots) {
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if (timeCumul < nextTime) {
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return;
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} else {
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while (timeCumul >= nextTime) {
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displaySnapshot(nextTime, newStateIndex, newState, newStateRewards);
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nextTime += snapshotTimeStep;
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}
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}
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} else {
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displayStep(timeSpent, timeCumul, action, probability, transitionRewards, newStateIndex, newState, newStateRewards);
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}
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}
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public void end()
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{
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endDisplay();
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}
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// Display methods to be implemented by subclasses
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/**
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* Start displaying a path beginning with state {@code initialState}.
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*/
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public abstract void startDisplay(State initialState, double[] initialStateRewards);
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/**
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* Displaying a step of a path.
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*/
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public abstract void displayStep(double timeSpent, double timeCumul, Object action, double probability, double[] transitionRewards, int newStateIndex, State newState, double[] newStateRewards);
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/**
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* Displaying a snapshot of a path at a particular time instant.
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*/
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public abstract void displaySnapshot(double timeCumul, int newStateIndex, State newState, double[] newStateRewards);
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/**
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* Finish displaying a path..
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*/
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public abstract void endDisplay();
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}
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