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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package explicit;
import java.util.BitSet;
import java.util.Iterator;
import java.util.PrimitiveIterator;
import java.util.function.IntPredicate;
import prism.PrismLog;
import strat.MDStrategy;
/**
* Interface for (abstract) classes that provide (read-only) access to an explicit-state model with nondeterminism.
*/
public interface NondetModel extends Model
{
// Accessors
/**
* Get the number of nondeterministic choices in state s.
*/
public int getNumChoices(int s);
/**
* Get the maximum number of nondeterministic choices in any state.
*/
public int getMaxNumChoices();
/**
* Get the total number of nondeterministic choices over all states.
*/
public int getNumChoices();
/**
* Get the action label (if any) for choice {@code i} of state {@code s}.
*/
public Object getAction(int s, int i);
/**
* Do all choices in in each state have a unique action label?
*/
public boolean areAllChoiceActionsUnique();
/**
* Get the number of transitions from choice {@code i} of state {@code s}.
*/
public int getNumTransitions(int s, int i);
/**
* Get the number of transitions leaving a set of states.
* <br>
* Default implementation: Iterate over the states s and choices i
* and sum the result of getNumTransitions(s,i).
* @param states The set of states, specified by a OfInt iterator
* @return the number of transitions
*/
public default long getNumTransitions(PrimitiveIterator.OfInt states)
{
long count = 0;
while (states.hasNext()) {
int s = states.nextInt();
for (int choice = 0, numChoices = getNumChoices(s); choice < numChoices; choice++) {
count += getNumTransitions(s, choice);
}
}
return count;
}
/**
* Check if all the successor states from choice {@code i} of state {@code s} are in the set {@code set}.
* @param s The state to check
* @param i Choice index
* @param set The set to test for inclusion
*/
public default boolean allSuccessorsInSet(int s, int i, BitSet set)
{
return allSuccessorsMatch(s, i, set::get);
}
/**
* Check if some successor state from choice {@code i} of state {@code s} is in the set {@code set}.
* @param s The state to check
* @param i Choice index
* @param set The set to test for inclusion
*/
public default boolean someSuccessorsInSet(int s, int i, BitSet set)
{
return someSuccessorsMatch(s, i, set::get);
}
/**
* Check the successor states from choice {@code i} of state {@code s}:
* Return {@code true} iff all successors are contained in {@code u}
* (remain in a "safe" region) and at least one is contained in {@code v}
* (can reach the region defined by v).
* @param s The state to check
* @param i Choice index
* @param u The BitSet that all successors have to be in
* @param v The BitSet that some successors have to be in
*/
public default boolean successorsSafeAndCanReach(int s, int i, BitSet u, BitSet v)
{
return successorsSafeAndCanReach(s, i, u::get, v::get);
}
/**
* Check if all the successor states from choice {@code i} of state {@code s} match the predicate.
* @param s The state to check
* @param i Choice index
* @param p The predicate
*/
public default boolean allSuccessorsMatch(int s, int i, IntPredicate p)
{
// the code for this method is equivalent to the following stream expression,
// but kept explicit for performance
//
// return getSuccessors(s,i).stream().allMatch(p);
SuccessorsIterator it = getSuccessors(s,i);
while (it.hasNext()) {
int t = it.nextInt();
if (!p.test(t))
return false;
}
return true;
}
/**
* Check if some successor state from choice {@code i} of state {@code s} match the predicate.
* @param s The state to check
* @param i Choice index
* @param p The predicate
*/
public default boolean someSuccessorsMatch(int s, int i, IntPredicate p)
{
// the code for this method is equivalent to the following stream expression,
// but kept explicit for performance
//
// return getSuccessors(s,i).stream().anyMatch(p);
SuccessorsIterator it = getSuccessors(s, i);
while (it.hasNext()) {
int t = it.nextInt();
if (p.test(t))
return true;
}
return false;
}
/**
* Check the successor states from choice {@code i} of state {@code s}:
* Return {@code true} iff all successors match the predicate {@code u}
* (remain in a "safe" region) and at least one matches predicate {@code v}
* (can reach the region defined by v).
* @param s The state to check
* @param i Choice index
* @param u The first predicate (all successors have to match)
* @param v The second predicate (some successors have to match)
*/
public default boolean successorsSafeAndCanReach(int s, int i, IntPredicate u, IntPredicate v)
{
SuccessorsIterator it = getSuccessors(s, i);
boolean hadTransitionToV = false;
while (it.hasNext()) {
int t = it.nextInt();
if (!u.test(t))
return false;
if (!hadTransitionToV) {
hadTransitionToV = v.test(t);
}
}
return hadTransitionToV;
}
/**
* Get an iterator over the successor states from choice {@code i} of state {@code s}.
* @param s The state
* @param i Choice index
*/
public default Iterator<Integer> getSuccessorsIterator(int s, int i)
{
SuccessorsIterator successors = getSuccessors(s, i);
return successors.distinct();
}
/**
* Get a SuccessorsIterator for state s and choice i.
* @param s The state
* @param i Choice index
*/
public SuccessorsIterator getSuccessors(int s, int i);
@Override
public default SuccessorsIterator getSuccessors(final int s)
{
return SuccessorsIterator.chain(new Iterator<SuccessorsIterator>() {
private int choice = 0;
private int choices = getNumChoices(s);
@Override
public boolean hasNext()
{
return choice < choices;
}
@Override
public SuccessorsIterator next()
{
return getSuccessors(s, choice++);
}
});
}
/**
* Construct a model that is induced by applying strategy {@code strat} to this model.
* Note that the "new" model may be just an implicit (read-only) representation.
* @param strat (Memoryless) strategy to use
*/
public Model constructInducedModel(MDStrategy strat);
/**
* Export to a dot file, highlighting states in 'mark' and choices for a (memoryless) strategy.
*/
public void exportToDotFileWithStrat(PrismLog out, BitSet mark, int strat[]);
}