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250 lines
7.3 KiB
250 lines
7.3 KiB
//==============================================================================
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//
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// Copyright (c) 2002-
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// Authors:
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// * Dave Parker <d.a.parker@cs.bham.ac.uk> (University of Birmingham/Oxford)
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//
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//------------------------------------------------------------------------------
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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package explicit;
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import java.util.BitSet;
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import java.util.Iterator;
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import java.util.PrimitiveIterator;
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import java.util.function.IntPredicate;
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import prism.PrismLog;
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import strat.MDStrategy;
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/**
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* Interface for (abstract) classes that provide (read-only) access to an explicit-state model with nondeterminism.
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*/
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public interface NondetModel extends Model
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{
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// Accessors
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/**
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* Get the number of nondeterministic choices in state s.
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*/
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public int getNumChoices(int s);
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/**
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* Get the maximum number of nondeterministic choices in any state.
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*/
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public int getMaxNumChoices();
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/**
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* Get the total number of nondeterministic choices over all states.
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*/
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public int getNumChoices();
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/**
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* Get the action label (if any) for choice {@code i} of state {@code s}.
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*/
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public Object getAction(int s, int i);
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/**
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* Do all choices in in each state have a unique action label?
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*/
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public boolean areAllChoiceActionsUnique();
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/**
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* Get the number of transitions from choice {@code i} of state {@code s}.
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*/
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public int getNumTransitions(int s, int i);
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/**
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* Get the number of transitions leaving a set of states.
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* <br>
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* Default implementation: Iterate over the states s and choices i
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* and sum the result of getNumTransitions(s,i).
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* @param states The set of states, specified by a OfInt iterator
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* @return the number of transitions
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*/
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public default long getNumTransitions(PrimitiveIterator.OfInt states)
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{
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long count = 0;
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while (states.hasNext()) {
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int s = states.nextInt();
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for (int choice = 0, numChoices = getNumChoices(s); choice < numChoices; choice++) {
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count += getNumTransitions(s, choice);
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}
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}
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return count;
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}
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/**
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* Check if all the successor states from choice {@code i} of state {@code s} are in the set {@code set}.
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* @param s The state to check
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* @param i Choice index
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* @param set The set to test for inclusion
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*/
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public default boolean allSuccessorsInSet(int s, int i, BitSet set)
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{
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return allSuccessorsMatch(s, i, set::get);
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}
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/**
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* Check if some successor state from choice {@code i} of state {@code s} is in the set {@code set}.
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* @param s The state to check
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* @param i Choice index
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* @param set The set to test for inclusion
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*/
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public default boolean someSuccessorsInSet(int s, int i, BitSet set)
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{
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return someSuccessorsMatch(s, i, set::get);
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}
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/**
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* Check the successor states from choice {@code i} of state {@code s}:
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* Return {@code true} iff all successors are contained in {@code u}
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* (remain in a "safe" region) and at least one is contained in {@code v}
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* (can reach the region defined by v).
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* @param s The state to check
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* @param i Choice index
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* @param u The BitSet that all successors have to be in
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* @param v The BitSet that some successors have to be in
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*/
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public default boolean successorsSafeAndCanReach(int s, int i, BitSet u, BitSet v)
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{
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return successorsSafeAndCanReach(s, i, u::get, v::get);
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}
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/**
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* Check if all the successor states from choice {@code i} of state {@code s} match the predicate.
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* @param s The state to check
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* @param i Choice index
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* @param p The predicate
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*/
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public default boolean allSuccessorsMatch(int s, int i, IntPredicate p)
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{
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// the code for this method is equivalent to the following stream expression,
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// but kept explicit for performance
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//
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// return getSuccessors(s,i).stream().allMatch(p);
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SuccessorsIterator it = getSuccessors(s,i);
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while (it.hasNext()) {
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int t = it.nextInt();
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if (!p.test(t))
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return false;
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}
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return true;
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}
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/**
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* Check if some successor state from choice {@code i} of state {@code s} match the predicate.
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* @param s The state to check
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* @param i Choice index
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* @param p The predicate
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*/
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public default boolean someSuccessorsMatch(int s, int i, IntPredicate p)
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{
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// the code for this method is equivalent to the following stream expression,
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// but kept explicit for performance
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//
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// return getSuccessors(s,i).stream().anyMatch(p);
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SuccessorsIterator it = getSuccessors(s, i);
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while (it.hasNext()) {
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int t = it.nextInt();
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if (p.test(t))
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return true;
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}
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return false;
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}
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/**
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* Check the successor states from choice {@code i} of state {@code s}:
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* Return {@code true} iff all successors match the predicate {@code u}
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* (remain in a "safe" region) and at least one matches predicate {@code v}
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* (can reach the region defined by v).
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* @param s The state to check
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* @param i Choice index
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* @param u The first predicate (all successors have to match)
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* @param v The second predicate (some successors have to match)
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*/
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public default boolean successorsSafeAndCanReach(int s, int i, IntPredicate u, IntPredicate v)
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{
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SuccessorsIterator it = getSuccessors(s, i);
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boolean hadTransitionToV = false;
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while (it.hasNext()) {
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int t = it.nextInt();
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if (!u.test(t))
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return false;
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if (!hadTransitionToV) {
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hadTransitionToV = v.test(t);
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}
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}
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return hadTransitionToV;
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}
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/**
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* Get an iterator over the successor states from choice {@code i} of state {@code s}.
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* @param s The state
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* @param i Choice index
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*/
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public default Iterator<Integer> getSuccessorsIterator(int s, int i)
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{
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SuccessorsIterator successors = getSuccessors(s, i);
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return successors.distinct();
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}
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/**
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* Get a SuccessorsIterator for state s and choice i.
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* @param s The state
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* @param i Choice index
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*/
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public SuccessorsIterator getSuccessors(int s, int i);
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@Override
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public default SuccessorsIterator getSuccessors(final int s)
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{
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return SuccessorsIterator.chain(new Iterator<SuccessorsIterator>() {
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private int choice = 0;
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private int choices = getNumChoices(s);
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@Override
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public boolean hasNext()
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{
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return choice < choices;
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}
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@Override
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public SuccessorsIterator next()
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{
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return getSuccessors(s, choice++);
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}
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});
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}
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/**
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* Construct a model that is induced by applying strategy {@code strat} to this model.
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* Note that the "new" model may be just an implicit (read-only) representation.
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* @param strat (Memoryless) strategy to use
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*/
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public Model constructInducedModel(MDStrategy strat);
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/**
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* Export to a dot file, highlighting states in 'mark' and choices for a (memoryless) strategy.
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*/
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public void exportToDotFileWithStrat(PrismLog out, BitSet mark, int strat[]);
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}
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