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Last stable version of PRISM on svn (3.3 plus some fixes) is rev 1405
(there is a copy of this, e.g. to get working simulator, in ~/prism-old)
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Stuff to remove when distributing early copies to people:
* NOTES*
* TODO?
* examples/des
* examples/explicit
* src/explicit/PrismSTPGAsbtractRefine
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See also:
* NOTES-PTAS
* NOTES-SIM
* NOTES-ABSTR
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Filters, property semantics, etc.
TODO:
* Integer-valued props displayed as doubles - need to give types to StateValues?
- lots of other places too e.g. GUI results)
* Intervals for multiple initial states
- Need classes for Result
- Graph plotting?
* Restructure Result class? e.g. separate bracketed comment? (done I think)
- Errors (Exceptions) formatted properly?
Doc:
* Filters - no longer allowed minmax (or encode as range?)
* P>=p[...{filter}] means & not print (didn't print in 3.3 anyway, despite manual)
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TODO:
- remove colons from @params
- fix adversary generation (de alfaro thesis)
- add adversary generation for other engines
- make action storage optional (when required e.g. for export) (especially for MCs)
- lp stuff - plugin support for eclipse/lpsolve (in prism-multi?)
- also look up lrs?
- finalise tra format with actions (needs to work with actions too)
- so also fix e.g. importtrans, prism-statra
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Abstraction/refinement:
TODO:
* exp reach for games
Other notes/ideas:
* refine opt: don't add ubsets of player1 choices
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LTL...
bscc stuff
- regression testing on ltl stuff with 3 diff options