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209 lines
5.4 KiB
209 lines
5.4 KiB
//==============================================================================
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//
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// Copyright (c) 2004-2005, Andrew Hinton
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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#ifndef _Included_simulator_Pathheader
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#define _Included_simulator_Pathheader
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#include "simstate.h"
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#include "simreasoning.h"
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#include "simupdater.h"
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#include "simutil.h"
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#include <stdio.h>
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#include <vector>
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#include <string>
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using std::vector;
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using std::string;
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//============================================================================
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// Description
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//============================================================================
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/*
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* This interface provides the means to explore the state space of the
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* current model. It remembers a path through the state space by storing
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* all relevant information about it in a vector of CPathState objects.
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* The path can be generated either manually (by selecting an update from
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* the update set for the current state or by requesting that the simulator
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* engine make a number of random updates.
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*/
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//=============================================================================
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// Classes
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//=============================================================================
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class CPathLoopDetectionHandler : public CLoopDetectionHandler
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{
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private:
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int end_loop;
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public:
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int start_loop;
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CPathLoopDetectionHandler();
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void Start_New_Deterministic_Path();
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void Notify_State(int* state_variables);
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void Reset();
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int Path_Size();
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int* Path_At(int i);
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void Notify_Deterministic_Path_End();
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void Backtrack(int step);
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void Remove_Preceding_States(int step);
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};
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//=============================================================================
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// Constants
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//=============================================================================
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//The default maximum number of states than can be stored in the path
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#define PATH_NO_CHOICE_MADE -1
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//=============================================================================
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// Functions
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//=============================================================================
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/*
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* Removes the path from memory.
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*/
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void Deallocate_Path();
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/*
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* Allocates a new path according to the current model.
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*/
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void Allocate_Path();
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/*
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* Starts a new path in the path object
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*/
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void Start_Path();
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/*
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* Function which handles a choice made by the user from
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* the current update set. The update is made and
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* the path is updated accordingly.
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*/
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void Manual_Update(int index);
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/*
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* Function which handles a choice made by the user from
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* the current update set. The update is made and
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* the path is updated accordingly. This function
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* is specific to ctmcs because is allows the user to enter
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* the time.
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*/
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void Manual_Update(int, double time_in_state);
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/*
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* Make n automatic updates and store the path.
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*/
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void Automatic_Choices(int n);
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void Automatic_Choices(int n, bool detect);
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/*
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* Removes all states following the given index from
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* the path and sets the state_variables to that state.
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*/
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void Backtrack(int index);
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/*
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* Removes all states preceding the given index from
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* the path.
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*/
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void Remove_Preceding_States(int);
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/*
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* Returns a string representation of the path
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*/
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string Path_To_String();
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//========================
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// Querying functions
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//========================
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CPathState* Get_Path_State(int i);
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/*
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* Returns the total cost of the path so far
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*/
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double Get_Path_Cost(int i);
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/*
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* Returns the total cost of being in the states stored in the path
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*/
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double Get_Path_State_Cost(int i);
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/*
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* Returns the total cost of all of the path transitions
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*/
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double Get_Path_Transition_Cost(int i);
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/*
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* Returns the path length
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*/
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int Get_Path_Length();
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/*
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* Returns the value of the variable stored in the state_index
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* at var_index
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*/
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int Get_Path_Data(int var_index, int state_index);
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/*
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* Returns the time spent in the path_state at state_index.
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*/
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double Get_Time_Spent_In_Path_State(int state_index);
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/*
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* Returns the cumulative time spent in the path_state at state_index.
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*/
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double Get_Cumulative_Time_Spent_In_Path_State(int state_index);
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/*
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* Returns the reward accumulated in the path state at
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* state_index.
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*/
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double Get_State_Reward_Of_Path_State(int state_index, int i);
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/*
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* Returns the reward accumulated in the transition from the
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* state at state_index.
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*/
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double Get_Transition_Reward_Of_Path_State(int state_index, int i);
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double Get_Total_State_Reward_Of_Path_State(int state_index, int i);
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double Get_Total_Transition_Reward_Of_Path_State(int state_index, int i);
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/*
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* Returns the total time for the path.
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*/
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double Get_Total_Path_Time();
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int Get_Chosen_Index_Of_Old_Updates(int step);
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bool Is_Proven_Looping();
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int Get_Start_Loop();
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int Get_End_Loop();
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#endif
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