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//==============================================================================
//
// Copyright (c) 2002-
// Authors:
// * Dave Parker <david.parker@comlab.ox.ac.uk> (University of Oxford)
//
//------------------------------------------------------------------------------
//
// This file is part of PRISM.
//
// PRISM is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// PRISM is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PRISM; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//==============================================================================
package simulator;
import java.util.ArrayList;
import parser.State;
import parser.ast.ModulesFile;
import prism.PrismException;
import prism.PrismLog;
import userinterface.graph.Graph;
/**
* Stores and manipulates a path though a model.
* The full path is stored, i.e. all info at all steps.
* State objects and arrays are copied for storage.
*/
public class PathFull extends Path implements PathFullInfo
{
// Model to which the path corresponds
private ModulesFile modulesFile;
// Does model use continuous time?
private boolean continuousTime;
// Model info/stats
private int numRewardStructs;
// The path, i.e. list of states, etc.
private ArrayList<Step> steps;
// The path length (just for convenience; equal to steps.size() - 1)
private int size;
// Loop detector for path
protected LoopDetector loopDet;
/**
* Constructor: creates a new (empty) PathFull object for a specific model.
*/
public PathFull(ModulesFile modulesFile)
{
// Store model and info
this.modulesFile = modulesFile;
continuousTime = modulesFile.getModelType().continuousTime();
numRewardStructs = modulesFile.getNumRewardStructs();
// Create list to store path
steps = new ArrayList<Step>(100);
// Initialise variables
clear();
// Create loop detector
loopDet = new LoopDetector();
}
/**
* Clear the path.
*/
protected void clear()
{
steps.clear();
size = 0;
}
// MUTATORS (for Path)
@Override
public void initialise(State initialState, double[] initialStateRewards)
{
clear();
// Add new step item to the path
Step step = new Step();
steps.add(step);
// Add (copies of) initial state and state rewards to new step
step.state = new State(initialState);
step.stateRewards = initialStateRewards.clone();
// Set cumulative time/reward (up until entering this state)
step.timeCumul = 0.0;
for (int i = 0; i < numRewardStructs; i++) {
step.rewardsCumul[i] = 0.0;
}
// Initialise loop detector
loopDet.initialise();
}
@Override
public void addStep(int choice, int moduleOrActionIndex, double[] transitionRewards, State newState, double[] newStateRewards, TransitionList transitionList)
{
addStep(1.0, choice, moduleOrActionIndex, transitionRewards, newState, newStateRewards, transitionList);
}
@Override
public void addStep(double time, int choice, int moduleOrActionIndex, double[] transitionRewards, State newState, double[] newStateRewards,
TransitionList transitionList)
{
Step stepOld, stepNew;
// Add info to last existing step
stepOld = steps.get(steps.size() - 1);
stepOld.time = time;
stepOld.choice = choice;
stepOld.moduleOrActionIndex = moduleOrActionIndex;
stepOld.transitionRewards = transitionRewards.clone();
// Add new step item to the path
stepNew = new Step();
steps.add(stepNew);
// Add (copies of) new state and state rewards to new step
stepNew.state = new State(newState);
stepNew.stateRewards = newStateRewards.clone();
// Set cumulative time/rewards (up until entering this state)
stepNew.timeCumul = stepOld.timeCumul + time;
for (int i = 0; i < numRewardStructs; i++) {
stepNew.rewardsCumul[i] = stepOld.rewardsCumul[i];
if (continuousTime)
stepNew.rewardsCumul[i] += stepOld.stateRewards[i] * time;
else
stepNew.rewardsCumul[i] += stepOld.stateRewards[i];
stepNew.rewardsCumul[i] += transitionRewards[i];
}
// Update size too
size++;
// Update loop detector
loopDet.addStep(this, transitionList);
}
// MUTATORS (additional)
/**
* Backtrack to a particular step within the current path.
* @param step The step of the path to backtrack to (step >= 0)
*/
public void backtrack(int step)
{
int i, n;
// Remove steps after index 'step'
n = steps.size() - 1;
for (i = n; i > step; i--)
steps.remove(i);
// Update info in last step of path
Step last = steps.get(steps.size() - 1);
last.time = 0.0;
last.choice = -1;
last.moduleOrActionIndex = 0;
for (i = 0; i < numRewardStructs; i++)
last.transitionRewards[i] = 0.0;
// Update size too
size = step;
// Update loop detector
loopDet.backtrack(this);
}
/**
* Remove the prefix of the current path up to the given path step.
* Index step should be >=0 and <= the total path size.
* @param step The step before which states will be removed.
*/
public void removePrecedingStates(int step)
{
int i, j, numKeep, sizeOld;
double timeCumul, rewardsCumul[];
// Ignore trivial case
if (step == 0)
return;
// Get cumulative time/reward for index 'step'
timeCumul = getCumulativeTime(step);
rewardsCumul = new double[numRewardStructs];
for (j = 0; j < numRewardStructs; j++)
rewardsCumul[j] = getCumulativeReward(step, j);
// Move later steps of path 'step' places forward
// and subtract time/reward as appropriate
numKeep = steps.size() - step;
for (i = 0; i < numKeep; i++) {
Step tmp = steps.get(i + step);
tmp.timeCumul -= timeCumul;
for (j = 0; j < numRewardStructs; j++)
tmp.rewardsCumul[j] -= rewardsCumul[j];
steps.set(i, tmp);
}
// Remove steps after index 'step'
sizeOld = steps.size();
for (i = sizeOld - 1; i >= numKeep; i--)
steps.remove(i);
// Update size too
size = steps.size() - 1;
// Update loop detector
loopDet.removePrecedingStates(this, step);
}
// ACCESSORS (for Path (and some of PathFullInfo))
@Override
public boolean continuousTime()
{
return continuousTime;
}
@Override
public int size()
{
return size;
}
@Override
public State getPreviousState()
{
return steps.get(steps.size() - 2).state;
}
@Override
public State getCurrentState()
{
return steps.get(steps.size() - 1).state;
}
@Override
public int getPreviousModuleOrActionIndex()
{
return steps.get(steps.size() - 2).moduleOrActionIndex;
}
@Override
public String getPreviousModuleOrAction()
{
int i = getPreviousModuleOrActionIndex();
if (i < 0)
return modulesFile.getModuleName(-i - 1);
else if (i > 0)
return "[" + modulesFile.getSynchs().get(i - 1) + "]";
else
return "?";
}
@Override
public double getTotalTime()
{
return size < 1 ? 0.0 : steps.get(steps.size() - 1).timeCumul;
}
@Override
public double getTimeInPreviousState()
{
return steps.get(steps.size() - 2).time;
}
@Override
public double getTotalCumulativeReward(int rsi)
{
return steps.get(steps.size() - 1).rewardsCumul[rsi];
}
@Override
public double getPreviousStateReward(int rsi)
{
return steps.get(steps.size() - 2).stateRewards[rsi];
}
@Override
public double[] getPreviousStateRewards()
{
return steps.get(steps.size() - 2).stateRewards;
}
@Override
public double getPreviousTransitionReward(int rsi)
{
return steps.get(steps.size() - 2).transitionRewards[rsi];
}
@Override
public double[] getPreviousTransitionRewards()
{
return steps.get(steps.size() - 2).transitionRewards;
}
@Override
public double getCurrentStateReward(int rsi)
{
return steps.get(steps.size() - 1).stateRewards[rsi];
}
@Override
public double[] getCurrentStateRewards()
{
return steps.get(steps.size() - 1).stateRewards;
}
@Override
public boolean isLooping()
{
return loopDet.isLooping();
}
@Override
public int loopStart()
{
return loopDet.loopStart();
}
@Override
public int loopEnd()
{
return loopDet.loopEnd();
}
// ACCESSORS (for PathFullInfo)
/**
* Get the state at a given step of the path.
* @param step Step index (0 = initial state/step of path)
*/
public State getState(int step)
{
return steps.get(step).state;
}
/**
* Get a state reward for the state at a given step of the path.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public double getStateReward(int step, int rsi)
{
return steps.get(step).stateRewards[rsi];
}
/**
* Get an array of state rewards for the state at a given step of the path.
* @param step Step index (0 = initial state/step of path)
*/
protected double[] getStateRewards(int step)
{
return steps.get(step).stateRewards;
}
/**
* Get the total time spent up until entering a given step of the path.
* @param step Step index (0 = initial state/step of path)
*/
public double getCumulativeTime(int step)
{
return steps.get(step).timeCumul;
}
/**
* Get the total (state and transition) reward accumulated up until entering a given step of the path.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public double getCumulativeReward(int step, int rsi)
{
return steps.get(step).rewardsCumul[rsi];
}
/**
* Get the time spent in a state at a given step of the path.
* @param step Step index (0 = initial state/step of path)
*/
public double getTime(int step)
{
return steps.get(step).time;
}
/**
* Get the index of the choice taken for a given step.
* @param step Step index (0 = initial state/step of path)
*/
public int getChoice(int step)
{
return steps.get(step).choice;
}
/**
* Get the index i of the action taken for a given step.
* If i>0, then i-1 is the index of an action label (0-indexed)
* If i<0, then -i-1 is the index of a module (0-indexed)
* @param step Step index (0 = initial state/step of path)
*/
public int getModuleOrActionIndex(int step)
{
return steps.get(step).moduleOrActionIndex;
}
/**
* Get a string describing the action/module of a given step.
* @param step Step index (0 = initial state/step of path)
*/
public String getModuleOrAction(int step)
{
int i = steps.get(step).moduleOrActionIndex;
if (i < 0)
return modulesFile.getModuleName(-i - 1);
else if (i > 0)
return "[" + modulesFile.getSynchs().get(i - 1) + "]";
else
return "?";
}
/**
* Get a transition reward associated with a given step.
* @param step Step index (0 = initial state/step of path)
* @param rsi Reward structure index
*/
public double getTransitionReward(int step, int rsi)
{
return steps.get(step).transitionRewards[rsi];
}
/**
* Get an array of transitions reward associated with a given step.
* @param step Step index (0 = initial state/step of path)
*/
protected double[] getTransitionRewards(int step)
{
return steps.get(step).transitionRewards;
}
@Override
public boolean hasRewardInfo()
{
return true;
}
@Override
public boolean hasChoiceInfo()
{
return true;
}
@Override
public boolean hasActionInfo()
{
return true;
}
@Override
public boolean hasTimeInfo()
{
return true;
}
@Override
public boolean hasLoopInfo()
{
return true;
}
// Other methods
/**
* Pass the path to a PathDisplayer object.
* @param displayer The PathDisplayer
*/
public void display(PathDisplayer displayer) throws PrismException
{
// In the absence of model info, do nothing
if (modulesFile == null) {
return;
}
// Display path
displayer.start(getState(0), getStateRewards(0));
int n = size();
for (int i = 1; i <= n; i++) {
displayer.step(getTime(i - 1), getCumulativeTime(i), getModuleOrAction(i - 1), getTransitionRewards(i), getState(i), getStateRewards(i));
}
displayer.end();
}
/**
* Pass the path to a PathDisplayer object, running in a new thread.
* @param displayer The PathDisplayer
*/
public void displayThreaded(PathDisplayer displayer) throws PrismException
{
// In the absence of model info, do nothing
if (modulesFile == null) {
return;
}
// Display path
new DisplayThread(displayer).start();
}
/**
* Export path to a PrismLog (e.g. file, stdout).
* @param log PrismLog to which the path should be exported to.
* @param showTimeCumul Show time in cumulative form?
* @param colSep String used to separate columns in display
* @param vars Restrict printing to these variables (indices) and steps which change them (ignore if null)
*/
public void exportToLog(PrismLog log, boolean showTimeCumul, String colSep, ArrayList<Integer> vars) throws PrismException
{
PathToText displayer = new PathToText(log, modulesFile);
displayer.setShowTimeCumul(showTimeCumul);
displayer.setColSep(colSep);
displayer.setVarsToShow(vars);
display(displayer);
}
/**
* Plot path on a graph.
* @param graphModel Graph on which to plot path
*/
public void plotOnGraph(Graph graphModel) throws PrismException
{
PathToGraph displayer = new PathToGraph(graphModel, modulesFile);
displayThreaded(displayer);
}
@Override
public String toString()
{
int i;
String s = "";
for (i = 0; i < size; i++) {
s += getState(i) + "\n";
}
return s;
}
/**
* Inner class to store info about a single path step.
*/
class Step
{
public Step()
{
// Set (unknown) defaults and initialise arrays
state = null;
stateRewards = new double[numRewardStructs];
timeCumul = 0.0;
rewardsCumul = new double[numRewardStructs];
time = 0.0;
choice = -1;
moduleOrActionIndex = 0;
transitionRewards = new double[numRewardStructs];
}
// Current state (before transition)
public State state;
// State rewards for current state
public double stateRewards[];
// Cumulative time spent up until entering this state
public double timeCumul;
// Cumulative rewards spent up until entering this state
public double rewardsCumul[];
// Time spent in state
public double time;
// Index of the choice taken
public int choice;
// Action label taken (i.e. the index in the model's list of all actions).
// This is 1-indexed, with 0 denoting an independent ("tau"-labelled) command.
public int moduleOrActionIndex;
// Transition rewards associated with step
public double transitionRewards[];
}
class DisplayThread extends Thread
{
private PathDisplayer displayer = null;
public DisplayThread(PathDisplayer displayer)
{
this.displayer = displayer;
}
public void run()
{
try {
display(displayer);
} catch (PrismException e) {
// Just ignore problems
}
}
}
}