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143 lines
4.5 KiB
143 lines
4.5 KiB
//==============================================================================
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//
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// Copyright (c) 2016-
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// Authors:
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// * Joachim Klein <klein@tcs.inf.tu-dresden.de> (TU Dresden)
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//
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//------------------------------------------------------------------------------
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//
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// This file is part of PRISM.
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//
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// PRISM is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// PRISM is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with PRISM; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//==============================================================================
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#ifndef INTERVAL_ITERATION_H
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#define INTERVAL_ITERATION_H
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#include <cmath>
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// helper class for interval iteration
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class IntervalIteration {
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private:
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bool ensure_monotonic_from_below;
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bool ensure_monotonic_from_above;
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bool select_midpoint;
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public:
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explicit IntervalIteration(int flags) {
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ensure_monotonic_from_below = (flags & 0x01);
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ensure_monotonic_from_above = (flags & 0x02);
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select_midpoint = (flags & 0x04);
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}
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bool flag_ensure_monotonic_from_below() const
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{
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return ensure_monotonic_from_below;
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}
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bool flag_ensure_monotonic_from_above() const
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{
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return ensure_monotonic_from_above;
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}
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bool flag_select_midpoint() const
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{
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return select_midpoint;
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}
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// Store the appropriate value into 'target', optionally ensuring monotonicity
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inline void updateValueFromBelow(double& target, double old_value, double new_value) const
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{
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if (!ensure_monotonic_from_below) {
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target = new_value;
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} else {
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// from below: do max
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// the 'if' part below fails if either old_value or new_value is NaN,
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// in which case new_value is taken
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target = (old_value > new_value ? old_value : new_value);
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}
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}
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// Store the appropriate value into 'target', optionally ensuring monotonicity
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inline void updateValueFromAbove(double& target, double old_value, double new_value) const
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{
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if (!ensure_monotonic_from_above) {
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target = new_value;
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} else {
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// from above: do min
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// the 'if' part below fails if either old_value or new_value is NaN,
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// in which case new_value is taken
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target = (old_value < new_value ? old_value : new_value);
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}
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}
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// store the appropriate value into 'target', optionally ensuring monotonicity
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inline void updateValue(double& target, double old_value, double new_value, bool from_below)
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{
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if (from_below) {
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updateValueFromBelow(target, old_value, new_value);
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} else {
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updateValueFromAbove(target, old_value, new_value);
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}
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}
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// Ensure monotonicity for the given solution vectors (iteration from below).
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// Compares old and new values, overwrites value in 'new_values' if old value was larger.
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// n = number of elements
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inline void ensureMonotonicityFromBelow(double *old_values, double *new_values, int n) const
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{
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for (int i = 0; i < n; i++) {
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updateValueFromBelow(*new_values, *old_values, *new_values);
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old_values++;
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new_values++;
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}
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}
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// Ensure monotonicity for the given solution vectors (iteration from above).
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// Compares old and new values, overwrites value in 'new_values' if old value was smaller.
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// n = number of elements
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inline void ensureMonotonicityFromAbove(double *old_values, double *new_values, int n) const
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{
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for (int i = 0; i < n; i++) {
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updateValueFromAbove(*new_values, *old_values, *new_values);
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old_values++;
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new_values++;
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}
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}
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// Compute midpoint between solution from below and solution from above,
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// store result in soln_below
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// n = number of states / size of solution vectors
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inline void selectMidpoint(double* soln_below, double* soln_above, int n)
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{
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for (int i = 0; i < n; i++) {
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if (soln_above[i] != soln_below[i]) {
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// use x + ( y - x ) / 2 instead of (x+y)/2 for better numerical
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// stability
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double d = soln_below[i] + ( (soln_above[i] - soln_below[i]) / 2.0 );
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if (d <= soln_above[i] && d >= soln_below[i]) {
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// only store result if between soln_below and soln_above to
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// guard against rounding problems,
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// fallback is to simply return soln_below as is
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soln_below[i] = d;
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}
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}
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}
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}
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};
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#endif
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