Last stable version of PRISM on svn (3.3 plus some fixes) is rev 1405 (there is a copy of this, e.g. to get working simulator, in ~/prism-old) ----------------------------------------------------------------------- Stuff to remove when distributing early copies to people: * NOTES* * TODO? * examples/des * examples/explicit * src/explicit/PrismSTPGAsbtractRefine ----------------------------------------------------------------------- See also: * NOTES-PTAS * NOTES-SIM * NOTES-ABSTR ----------------------------------------------------------------------- Filters, property semantics, etc. TODO: * Integer-valued props displayed as doubles - need to give types to StateValues? - lots of other places too e.g. GUI results) * Intervals for multiple initial states - Need classes for Result - Graph plotting? * Restructure Result class? e.g. separate bracketed comment? (done I think) - Errors (Exceptions) formatted properly? Doc: * Filters - no longer allowed minmax (or encode as range?) * P>=p[...{filter}] means & not print (didn't print in 3.3 anyway, despite manual) ----------------------------------------------------------------------- TODO: - remove colons from @params - fix adversary generation (de alfaro thesis) - add adversary generation for other engines - make action storage optional (when required e.g. for export) (especially for MCs) - lp stuff - plugin support for eclipse/lpsolve (in prism-multi?) - also look up lrs? - finalise tra format with actions (needs to work with actions too) - so also fix e.g. importtrans, prism-statra ----------------------------------------------------------------------- Abstraction/refinement: TODO: * exp reach for games Other notes/ideas: * refine opt: don't add ubsets of player1 choices ----------------------------------------------------------------------- LTL... bscc stuff - regression testing on ltl stuff with 3 diff options