Calling code should be calling Prism.setPRISMModelConstants now,
after recent changes to the usage of Prism. But the methods
in GUISimulator got missed when this was updated elsewhere.
Introduced in symbolic engines during recent-ish refactoring.
Seems to have been wrong in explicit engines for longer.
Format is 0=0.27109177824020264, not 0:=0.27109177824020264
This allows simulation and statistical model checking to be performed on
a wider range of model sources, not just PRISM language models.
SimulatorEngine and associated files have had their dependencies on
ModulesFile removed, now using ModelGenerator and RewardGenerator
instead. SimulatorEngine also no longer uses TransitionList and Updater:
these are internal to the ModulesFileModelGenerator which provides
ModelGenerator access to a PRISM model.
Associated simulator classes have been altered too. Path and Sampler
classes now use a ModelInfo and RewardGenerator, rather than a
ModulesFile and TransitionList. Path classes store an action object and
action string, rather than action info specific to a ModulesFile. This
means that the methods getTransitionModuleOrAction and
getTransitionModuleOrActionIndex disappear from SimulatorEngine,replaced
by getTransitionAction and getTransitionActionString.
Usage of SimulatorEngine changes slightly. There is now a loadModel()
method, after which paths are created or statistical model checking
initiated, rather than a ModulesFile being passed to these latter
methods as done previously. The main function of SimulatorEngine is
manual/automatic path creation and statistical model checking. Exploring
states/transitions of a model is now de-emphasised, since this is
already provided directly by the passed in ModelGenerator. But
SimulatorEngine still provide access to information about transitions
etc. in the model because it allows this to be queried for arbitrary
states along created paths. The method checkModelForSimulation() has
been removed - since these checks now occur earlier at the point of
creating a ModelGenerator - and is now in Prism instead.
In Prism, in line with other recent changes, simulation-based methods
now use the currently loaded model, rather than taking a passed in
ModulesFile. For use within these methods, or from other methods that
want to access SimulatorEngine directly, there is a new method
loadModelIntoSimulator().
Various utility methods added to ModelGenerator, all with default (but not
necessarily the most efficient) implementations. These include methods for:
computing indices of choices/transitions (getChoiceIndexOfTransition,
getChoiceOffsetOfTransition, getTotalIndexOfTransition); checking transition
availability (isDeadlock, isDeterministic); computing probability/rate sums
(getChoiceProbabilitySum, getProbabilitySum); action label strings
(getTransitionActionString, getChoiceActionString) and transition strings
(getTransitionUpdateString, getTransitionUpdateStringFull). ModelInfo also
has getActionStringDescription, associated with the last two groups.
Implementations added for most of these methods in ModulesFileModelGenerator
and ModulesFileModelGeneratorSymbolic, mostly just via the existing methods
in the underlying TransitionList. A little bit of additional tidying in these
classes too.
This allows reward info to be specified separately from the model (ModelInfo & ModelGenerator).
Firstly, RewardGenerator includes basic syntactic info: the number of reward structs and their names.
Secondly it provides access to the rewards themselves.
Implementations of RewardGenerator can allow rewards to be queried in one or more ways:
by State object; by (integer) state index; or syntactically by providing a RewardStruct.
Default implementations of all methods are provided which assume that rewards are
looked up by State object and there are no rewards defined (zero reward structs).
A subset of these methods were previously in ModelInfo/ModelGenerator,
so classes that implement those interfaces and implement them should add
“implements RewardGenerator” or remove any @Override annotations.
RewardGenerator is now:
* implemented by ModulesFileModelGenerator and ModulesFileModelGeneratorSymbolic
* created and stored in Prism as needed
* passed to explicit engine model checkers via new method setModelCheckingInfo,
which now replaces setModulesFileAndPropertiesFile
* used in explicit.ConstructRewards to build reward structures
* passed to ModelGenerator2MTBDD for symbolic construction from ModelGenerators
There is also a refactor of the code for looking up index of reward structs:
New methods in ExpressionReward, including switch to RewardGenerator object,
and the methods return the index, not a RewardStruct object.
* Remove some unneeded methods: getExploreState() and getTransitionAction(int i)
* Add a default implementation of getNumVars() based on name list
Existing code which implements the first two methods and annotates them with @Override needs to be changed.
TestModelGenerator, ModulesFileModelGenerator, ModulesFileModelGeneratorSymbolic updated accordingly.
A model is needed for context (i.e., for access to variables, constants, labels, etc.).
Previous methods required the user to pass in a ModelInfo object for this purpose.
These new methods should now be preferred to the old ones.
Calls have been replaced where possible, including a slight reorder of parsing/loading in PrismCL.
In the GUI, the parsed model is cached locally in various places but should always
be the same as the one currently loaded into PRISM.
This is part of an ongoing effort to reduce the extent to which code is
tied to the PRISM language (i.e., ModulesFile) specifically.,
and to push make the Prism object more generally useful as an API.
Export the values of the following standard compiler and compiler flag
variables in the main makefile, avoiding the need to pass through each
one to child make processes manually:
CC
CXX
LD
JAVAC
JAVACC
Since JAVAC is manually exported as "$(JAVAC) $(JFLAGS)" by the main
makefile, additionally separate JAVAC and JFLAGS into separate variables
from the perspective of child make processes.
Rename the following makefile variables to their standard implicit
equivalents in GNU Make for the sake of clarity:
C -> CC
CPP -> CXX
CPPFLAGS -> CXXFLAGS
Rather than overriding the default path to the PRISM source directory by
setting the PRISM_SRC_DIR environment variable, do so by supplying an
argument to the script.
Rename the following makefile variables for the sake of clarity in child
makefiles:
SRC_DIR -> PRISM_SRC_DIR
CLASSES_DIR -> PRISM_CLASSES_DIR
OBJ_DIR -> PRISM_OBJ_DIR
LIB_DIR -> PRISM_LIB_DIR
INCLUDE_DIR -> PRISM_INCLUDE_DIR
IMAGES_DIR -> PRISM_IMAGES_DIR
DTDS_DIR -> PRISM_DTDS_DIR
The helper script src/scripts/printversion.sh also makes use of the
value of SRC_DIR exported from the main makefile, so use PRISM_SRC_DIR
in that script too.
Not usually triggered (I think) because the classes are actually compiled
indirectly before this Makefile is even called.
Could be fixed more systematically in all Makefiles by cd-ing into the SRC_DIR directory,
rather than .. or ../..
PR #116 (in particular 5c33a555ac) moved
the post-processing of the BSCC steady state probabilities (weighing
by the exit rates of the CTMC) into computeSteadyStateProbsForBSCC().
This introduced a regression, leading to wrong results, as the
post-processing would be applied on the solution vector that was
returned by the method, but not necessarily on the values passed back
out via the result argument vector.
We fix this by moving the post-processing up, before the copy and
adding a note of caution.
Failure e.g. for
prism prism-tests/papers/Par02/Par02-3.3.3.sm prism-tests/papers/Par02/Par02-3.3.3.sm.props -explicit -testall