diff --git a/prism/src/simulator/SimulatorEngine.java b/prism/src/simulator/SimulatorEngine.java
index ee607684..a9baf083 100644
--- a/prism/src/simulator/SimulatorEngine.java
+++ b/prism/src/simulator/SimulatorEngine.java
@@ -46,21 +46,20 @@ import prism.*;
* After creating a SimulatorEngine object, you can build paths or explore models using:
*
* - {@link #createNewPath} if you want to create a path that will be stored in full
- *
-
createNewOnTheFlyPath if just want to do e.g. model exploration
+ * - {@link #createNewOnTheFlyPath} if just want to do e.g. model exploration
*
* The input to these methods is a model (ModulesFile) in which all constants have already been defined.
*
* At this point, you can also load labels and properties into the simulator, whose values
* will be available during path generation. Use:
*
- * -
addLabel
- * -
addProperty
+ * - {@link #addLabel}
+ *
- {@link #addProperty}
*
*
* To actually initialise the path with an initial state (or to reinitialise later) use:
*
- * -
initialisePath
- * -
addProperty
+ * - {@link #initialisePath}
*
*
* To see the transitions available in the current state, use:
@@ -78,10 +77,10 @@ import prism.*;
*
* For sampling-based approximate model checking, use:
*
- * -
checkPropertyForSimulation
- * -
modelCheckSingleProperty
- * -
modelCheckMultipleProperties
- * -
modelCheckExperiment
+ * - {@link #checkPropertyForSimulation}
+ *
- {@link #modelCheckSingleProperty}
+ *
- {@link #modelCheckMultipleProperties}
+ *
- {@link #modelCheckExperiment}
*
*/
public class SimulatorEngine